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Ninety-Nine F# Problems - Problems 80 - 89 - Graphs
These are F# solutions of Ninety-Nine Haskell Problems which are themselves translations of Ninety-Nine Lisp Problems and Ninety-Nine Prolog Problems. The solutions are hidden so you can try to solve them yourself.
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/// Ninety-Nine F# Problems - Problems 80 - 89
///
/// These are F# solutions of Ninety-Nine Haskell Problems
/// (http://www.haskell.org/haskellwiki/H-99:_Ninety-Nine_Haskell_Problems),
/// which are themselves translations of Ninety-Nine Lisp Problems
/// (http://www.ic.unicamp.br/~meidanis/courses/mc336/2006s2/funcional/L-99_Ninety-Nine_Lisp_Problems.html)
/// and Ninety-Nine Prolog Problems
/// (https://sites.google.com/site/prologsite/prolog-problems).
///
/// If you would like to contribute a solution or fix any bugs, send
/// an email to paks at kitiara dot org with the subject "99 F# problems".
/// I'll try to update the problem as soon as possible.
///
/// The problems have different levels of difficulty. Those marked with a single asterisk (*)
/// are easy. If you have successfully solved the preceeding problems you should be able to
/// solve them within a few (say 15) minutes. Problems marked with two asterisks (**) are of
/// intermediate difficulty. If you are a skilled F# programmer it shouldn't take you more than
/// 30-90 minutes to solve them. Problems marked with three asterisks (***) are more difficult.
/// You may need more time (i.e. a few hours or more) to find a good solution
///
/// Though the problems number from 1 to 99, there are some gaps and some additions marked with
/// letters. There are actually only 88 problems.
///
// The solutions to the problems below use there definitions for Grahps
type 'a Edge = 'a * 'a
type 'a Graph = 'a list * 'a Edge list
let g = (['b';'c';'d';'f';'g';'h';'k'],[('b','c');('b','f');('c','f');('f','k');('g','h')])
type 'a Node = 'a * 'a list
type 'a AdjacencyGraph = 'a Node list
let ga = [('b',['c'; 'f']); ('c',['b'; 'f']); ('d',[]); ('f',['b'; 'c'; 'k']);
('g',['h']); ('h',['g']); ('k',['f'])]
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/// Write predicates to convert between the different graph representations. With these
/// predicates, all representations are equivalent; i.e. for the following problems you
/// can always pick freely the most convenient form. The reason this problem is rated
/// (***) is not because it's particularly difficult, but because it's a lot of work to
/// deal with all the special cases.
///
/// Example in F#:
///
/// > let g = (['b';'c';'d';'f';'g';'h';'k'],[('b','c');('b','f');
/// ('c','f');('f','k');('g','h')]);;
///
/// > graph2AdjacencyGraph g;;
/// val it : char AdjacencyGraph =
/// [('b', ['f'; 'c']); ('c', ['f'; 'b']); ('d', []); ('f', ['k'; 'c'; 'b']);
/// ('g', ['h']); ('h', ['g']); ('k', ['f'])]
///
/// > let ga = [('b',['c'; 'f']); ('c',['b'; 'f']); ('d',[]); ('f',['b'; 'c'; 'k']);
/// ('g',['h']); ('h',['g']); ('k',['f'])];;
///
/// > adjacencyGraph2Graph ga;;
/// val it : char Graph =
/// (['b'; 'c'; 'd'; 'f'; 'g'; 'h'; 'k'],
/// [('b', 'c'); ('b', 'f'); ('c', 'f'); ('f', 'k'); ('g', 'h')])
(Solution)
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/// Write a function that, given two nodes a and b in a graph, returns all
/// the acyclic paths from a to b.
///
/// Example:
///
/// Example in F#:
///
/// > paths 1 4 [(1,[2;3]);(2,[3]);(3,[4]);(4,[2]);(5,[6]);(6,[5])];;
/// val it : int list list = [[1; 2; 3; 4]; [1; 3; 4]]
///
/// > paths 2 6 [(1,[2;3]);(2,[3]);(3,[4]);(4,[2]);(5,[6]);(6,[5])];;
/// val it : int list list = []
(Solution)
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/// Write a predicate cycle(G,A,P) to find a closed path (cycle) P starting at a given node
/// A in the graph G. The predicate should return all cycles via backtracking.
///
/// Example:
///
/// <example in lisp>
/// Example in F#:
///
/// > cycle 2 [(1,[2;3]);(2,[3]);(3,[4]);(4,[2]);(5,[6]);(6,[5])];;
/// val it : int list list = [[2; 3; 4; 2]]
///
/// > cycle 1 [(1,[2;3]);(2,[3]);(3,[4]);(4,[2]);(5,[6]);(6,[5])];;
/// val it : int list list = []
(Solution)
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/// Write a predicate s_tree(Graph,Tree) to construct (by backtracking) all spanning trees
/// of a given graph. With this predicate, find out how many spanning trees there are for
/// the graph depicted to the left. The data of this example graph can be found in the file
/// p83.dat. When you have a correct solution for the s_tree/2 predicate, use it to define
/// two other useful predicates: is_tree(Graph) and is_connected(Graph). Both are
/// five-minutes tasks!
///
/// Example:
///
/// <example in lisp>
/// Example in F#:
(Solution needed)
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/// Write a predicate ms_tree(Graph,Tree,Sum) to construct the minimal spanning tree of a given
/// labelled graph. Hint: Use the algorithm of Prim. A small modification of the solution of
/// P83 does the trick. The data of the example graph to the right can be found in the file p84.dat.
///
/// Example:
///
/// <example in lisp>
///
/// Example in F#:
/// > let graphW = [('a',['b'; 'd';]); ('b',['a';'c';'d';'e';]); ('c',['b';'e';]);
/// ('d',['a';'b';'e';'f';]); ('e',['b';'c';'d';'f';'g';]); ('f',['d';'e';'g';]);
/// ('g',['e';'f';]); ];;
/// > let gwF =
/// let weigthMap =
/// Map [(('a','b'), 7);(('a','d'), 5);(('b','a'), 7);(('b','c'), 8);(('b','d'), 9);
/// (('b','e'), 7);(('c','b'), 8);(('c','e'), 5);(('d','a'), 5);(('d','b'), 9);
/// (('d','e'), 15);(('d','f'), 6);(('e','b'), 7);(('e','c'), 5);(('e','d'), 15);
/// (('e','f'), 8);(('e','g'), 9);(('f','d'), 6);(('f','e'), 8);(('f','g'), 11);
/// (('g','e'), 9);(('g','f'), 11);]
/// fun (a,b) -> weigthMap.[(a,b)];;
///
/// val graphW : (char * char list) list =
/// [('a', ['b'; 'd']); ('b', ['a'; 'c'; 'd'; 'e']); ('c', ['b'; 'e']);
/// ('d', ['a'; 'b'; 'e'; 'f']); ('e', ['b'; 'c'; 'd'; 'f'; 'g']);
/// ('f', ['d'; 'e'; 'g']); ('g', ['e'; 'f'])]
/// val gwF : (char * char -> int)
///
/// > prim gw gwF;;
/// val it : char Graph =
/// (['a'; 'd'; 'f'; 'b'; 'e'; 'c'; 'g'],
/// [('a', 'd'); ('d', 'f'); ('a', 'b'); ('b', 'e'); ('e', 'c'); ('e', 'g')])
///
(Solution)
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/// Two graphs G1(N1,E1) and G2(N2,E2) are isomorphic if there is a bijection f: N1 -> N2 such
/// that for any nodes X,Y of N1, X and Y are adjacent if and only if f(X) and f(Y) are adjacent.
///
/// Write a predicate that determines whether two graphs are isomorphic. Hint: Use an open-ended
/// list to represent the function f.
///
/// Example:
///
/// <example in lisp>
///
/// Example in F#:
(Solution needed)
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/// a) Write a predicate degree(Graph,Node,Deg) that determines the degree of a given node.
///
/// b) Write a predicate that generates a list of all nodes of a graph sorted according to
/// decreasing degree.
///
/// c) Use Welch-Powell's algorithm to paint the nodes of a graph in such a way that adjacent
/// nodes have different colors.
///
///
/// Example:
///
/// <example in lisp>
///
/// Example in F#:
/// > let graph = [('a',[]);('b',['c']);('c',['b';'d';'g']);('d',['c';'e']);('e',['d';'e';'f';'g']);('f',['e';'g']);('g',['c';'e';'f'])];;
/// > degree graph 'e';;
/// val it : int = 5
/// > sortByDegree graph;;
/// val it : char Node list =
/// [ ('e',['d'; 'e'; 'f'; 'g']); ('g',['c'; 'e'; 'f']);
/// ('c',['b'; 'd'; 'g']); ('f',['e'; 'g']); ('d',['c'; 'e']);
/// ('b',['c']); ('a',[])]
/// val it : int = 5
/// > colorGraph graph;;
/// val it : (char * int) list =
/// [('a', 0); ('b', 1); ('c', 0); ('d', 1); ('e', 0); ('f', 2); ('g', 1)]
(Solution)
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/// Write a predicate that generates a depth-first order graph traversal sequence. The starting
/// point should be specified, and the output should be a list of nodes that are reachable from
/// this starting point (in depth-first order).
///
/// Example:
///
/// <example in lisp>
///
/// Example in F#:
///
/// > let gdfo = (['a';'b';'c';'d';'e';'f';'g';],
/// [('a','b');('a','c');('a','e');('b','d');('b','f');('c','g');('e','f');])
/// |> Graph2AdjacencyGraph;;
///
/// val gdfo : char AdjacencyGraph =
/// [('a', ['e'; 'c'; 'b']); ('b', ['f'; 'd'; 'a']); ('c', ['g'; 'a']);
/// ('d', ['b']); ('e', ['f'; 'a']); ('f', ['e'; 'b']); ('g', ['c'])]
///
/// > depthFirstOrder gdfo 'a';;
/// val it : char list = ['a'; 'e'; 'f'; 'b'; 'd'; 'c'; 'g']
(Solution)
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/// Write a predicate that splits a graph into its connected components.
///
/// Example:
///
/// <example in lisp>
///
/// Example in F#:
/// > let graph = [(1,[2;3]);(2,[1;3]);(3,[1;2]);(4,[5;6]);(5,[4]);(6,[4])];;
/// > connectedComponents graph;;
/// val it : int AdjacencyGraph list =
/// [[(6, [4]); (5, [4]); (4, [5; 6])];
/// [(3, [1; 2]); (2, [1; 3]); (1, [2; 3])]]
/// >
(Solution)
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/// Write a predicate that finds out whether a given graph is bipartite.
///
/// Example:
///
/// <example in lisp>
///
/// Example in F#:
///
/// > let gdfo = [('a', ['b'; 'c'; 'e']); ('b', ['a'; 'd'; 'f']); ('c', ['a'; 'g']);('d', ['b']);
/// ('e', ['a'; 'f']); ('f', ['b'; 'e']); ('g', ['c'])];;
///
/// val gdfo : (char * char list) list =
/// [('a', ['b'; 'c'; 'e']); ('b', ['a'; 'd'; 'f']); ('c', ['a'; 'g']);
/// ('d', ['b']); ('e', ['a'; 'f']); ('f', ['b'; 'e']); ('g', ['c'])]
///
/// > isBipartite gdfo;;
/// val it : bool = true
(Solution)
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type 'a Graph = 'a list * 'a Edge list
Full name: Script.Graph<_>
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
type 'a Edge = 'a * 'a
Full name: Script.Edge<_>
Ninety-Nine F# Problems - Problems 80 - 89
These are F# solutions of Ninety-Nine Haskell Problems
(http://www.haskell.org/haskellwiki/H-99:_Ninety-Nine_Haskell_Problems),
which are themselves translations of Ninety-Nine Lisp Problems
(http://www.ic.unicamp.br/~meidanis/courses/mc336/2006s2/funcional/L-99_Ninety-Nine_Lisp_Problems.html)
and Ninety-Nine Prolog Problems
(https://sites.google.com/site/prologsite/prolog-problems).
If you would like to contribute a solution or fix any bugs, send
an email to paks at kitiara dot org with the subject "99 F# problems".
I'll try to update the problem as soon as possible.
The problems have different levels of difficulty. Those marked with a single asterisk (*)
are easy. If you have successfully solved the preceeding problems you should be able to
solve them within a few (say 15) minutes. Problems marked with two asterisks (**) are of
intermediate difficulty. If you are a skilled F# programmer it shouldn't take you more than
30-90 minutes to solve them. Problems marked with three asterisks (***) are more difficult.
You may need more time (i.e. a few hours or more) to find a good solution
Though the problems number from 1 to 99, there are some gaps and some additions marked with
letters. There are actually only 88 problems.
val g : char list * (char * char) list
Full name: Script.g
type 'a Node = 'a * 'a list
Full name: Script.Node<_>
type 'a AdjacencyGraph = 'a Node list
Full name: Script.AdjacencyGraph<_>
val ga : (char * char list) list
Full name: Script.ga
let graph2AdjacencyGraph ((ns, es) : 'a Graph) : 'a AdjacencyGraph =
let nodeMap = ns |> List.map(fun n -> n, []) |> Map.ofList
(nodeMap,es)
||> List.fold(fun map (a,b) -> map |> Map.add a (b::map.[a]) |> Map.add b (a::map.[b]))
|> Map.toList
let adjacencyGraph2Graph (ns : 'a AdjacencyGraph) : 'a Graph=
let sort ((a,b) as e) = if a > b then (b, a) else e
let nodes = ns |> List.map fst
let edges = (Set.empty, ns)
||> List.fold(fun set (a,ns) -> (set, ns) ||> List.fold(fun s b -> s |> Set.add (sort (a,b))) )
|> Set.toSeq
|> Seq.sort
|> Seq.toList
(nodes, edges)
let paths start finish (g : 'a AdjacencyGraph) =
let map = g |> Map.ofList
let rec loop route visited = [
let current = List.head route
if current = finish then
yield List.rev route
else
for next in map.[current] do
if visited |> Set.contains next |> not then
yield! loop (next::route) (Set.add next visited)
]
loop [start] <| Set.singleton start
let cycle start (g: 'a AdjacencyGraph) =
let map = g |> Map.ofList
let rec loop route visited = [
let current = List.head route
for next in map.[current] do
if next = start then
yield List.rev <| next::route
if visited |> Set.contains next |> not then
yield! loop (next::route) (Set.add next visited)
]
loop [start] <| Set.singleton start
let solution83 = "your solution here!!"
let prim (s : 'a AdjacencyGraph) (weightFunction: ('a Edge -> int)) : 'a Graph =
let map = s |> List.map (fun (n,ln) -> n, ln |> List.map(fun m -> ((n,m),weightFunction (n,m)))) |> Map.ofList
let nodes = s |> List.map fst
let emptyGraph = ([],[])
let rec dfs nodes (ns,es) current visited =
if nodes |> Set.isEmpty then
(List.rev ns, List.rev es)
else
let (a,b) as edge = ns
|> List.collect(fun n -> map.[n]
|> List.filter(fun ((n,m),w) -> Set.contains m visited |> not) )
|> List.minBy snd |> fst
let nodes' = nodes |> Set.remove b
dfs nodes' (b::ns,edge::es) b (Set.add b visited)
match nodes with
| [] -> emptyGraph
| n::ns -> dfs (Set ns) ([n],[]) n (Set.singleton n)
let solution85 = "your solution here!!"
let degree (g: 'a AdjacencyGraph) node =
let es = g |> List.find(fst >> (=) node) |> snd
// The degree of a node is the number of edges that go to the node.
// Loops get counted twice.
es |> List.sumBy(fun n -> if n = node then 2 else 1)
let sortByDegreeDesc (g : 'a AdjacencyGraph) =
// let use this degree function instead of the one above
// since we alredy have all the info we need right here.
let degree (u,adj) = adj |> List.sumBy(fun v -> if v = u then 2 else 1)
g |> List.sortBy(degree) |> List.rev
let colorGraph g =
let nodes = sortByDegreeDesc g
let findColor usedColors =
let colors = Seq.initInfinite id
colors |> Seq.find(fun c -> Set.contains c usedColors |> not)
let rec greedy colorMap nodes =
match nodes with
| [] -> colorMap |> Map.toList
| (n,ns)::nodes ->
let usedColors = ns |> List.filter(fun n -> Map.containsKey n colorMap) |> List.map(fun n -> Map.find n colorMap ) |> Set.ofList
let color = findColor usedColors
greedy (Map.add n color colorMap) nodes
greedy Map.empty nodes
type Color = White = 0 | Gray = 1 | Black = 2
// The algorithm comes from the book Introduction to Algorithms by Cormen, Leiserson, Rivest and Stein.
let depthFirstOrder (g : 'a AdjacencyGraph) start =
let nodes = g |> Map.ofList
let color = g |> List.map(fun (v,_) -> v, Color.White) |> Map.ofList |> ref
let pi = ref [start]
let rec dfs u =
color := Map.add u Color.Gray !color
for v in nodes.[u] do
if (!color).[v] = Color.White then
pi := (v::!pi)
dfs v
color := Map.add u Color.Black !color
dfs start
!pi |> List.rev
// using problem 87 depthFirstOrder function
let connectedComponents (g : 'a AdjacencyGraph) =
let nodes = g |> List.map fst |> Set.ofList
let start = g |> List.head |> fst
let rec loop acc g start nodes =
let dfst = depthFirstOrder g start |> Set.ofList
let nodes' = Set.difference nodes dfst
if Set.isEmpty nodes' then
g::acc
else
// once we have the dfst set we can remove those nodes from the graph and
// add them to the solution and continue with the remaining nodes
let (cg,g') = g |> List.fold(fun (xs,ys) v -> if Set.contains (fst v) dfst then (v::xs,ys) else (xs,v::ys)) ([],[])
let start' = List.head g' |> fst
loop (cg::acc) g' start' nodes'
loop [] g start nodes
open System.Collections.Generic; // this is where Queue<'T> is defined
let isBipartite (g : 'a AdjacencyGraph) =
// using the breath-first search algorithm, we can compute the distances
// from the first node to the other the nodes. If all the even distance nodes
// point to odd nodes and viceversa, then the graph is bipartite. This works
// for connected graphs.
// The algorithm comes from the book Introduction to Algorithms by Cormen, Leiserson, Rivest and Stein.
let isBipartite' (g : 'a AdjacencyGraph) =
let adj = g |> Map.ofList
// The Color enum is defined on problem 87
let mutable color = g |> List.map(fun (v,_) -> v, Color.White) |> Map.ofList
let mutable distances = g |> List.map(fun (v,_) -> v,-1) |> Map.ofList
let queue = new Queue<_>()
let start = List.head g |> fst
color <- Map.add start Color.Gray color
distances <- Map.add start 0 distances
queue.Enqueue(start)
while queue.Count <> 0 do
let u = queue.Peek()
for v in adj.[u] do
if color.[v] = Color.White then
color <- Map.add v Color.Gray color
distances <- Map.add v (distances.[u] + 1) distances
queue.Enqueue(v)
queue.Dequeue() |> ignore
color <- Map.add u Color.Black color
let isEven n = n % 2 = 0
let isOdd = isEven >> not
let d = distances // this is just so distances can be captured in the closure below.
g |> List.forall(fun (v,edges) ->
let isOpposite = if d.[v] |> isEven then isOdd else isEven
edges |> List.forall(fun e -> d.[e] |> isOpposite))
// split the graph in it's connected components (problem 88) and test each piece for bipartiteness.
// if all the pieces are bipartite, the graph is bipartite.
g |> connectedComponents |> List.forall isBipartite'
More information