This is the minimum F# code required to run and view a compute shader with SlimDX in DirectX 11.
3 people like thisPosted: 11 years ago by gradbot
Minimal code to render some colored triangles.
0 people like thisPosted: 11 years ago by gradbot
A compute shader using wang's hash to make a static filled window. Runs at 2000 frames per second on my machine.
1 people like thisPosted: 11 years ago by gradbot