After watching this clip (http://www.youtube.com/watch?v=ZhuHCtR3xq8) on Youtube featuring Brian Beckman I wanted to try to sketch Brian's main argument that Monads' main purpose is function composition. I will post my sketch to http://rodhern.wordpress.com/2014/02/ . These snippets are the companion examples to the blog post.
3 people like thisPosted: 10 years ago by Robert Nielsen
Example active pattern for tweet.
1 people like thisPosted: 10 years ago by Robert Nielsen
A script suitable for FSI that copies a (UTF-8) text file throwing away uninteresting lines in the process.
2 people like thisPosted: 10 years ago by Robert Nielsen
When running the kRPC Remote Procedure Call Server in a Kerbal Space Program game the kRPC C# Client can be accessed from within F# Interactive in Visual Studio. Learn more about the game here http://www.kerbalspaceprogram.com. Official kRPC C# Client documentation can be found here http://djungelorm.github.io/krpc/docs/csharp/client.html. Note: This snippet was (re-)uploaded because the original (http://fssnip.net/8qR) went lost.
2 people like thisPosted: 8 years ago by Robert Nielsen
After watching this clip (http://www.youtube.com/watch?v=ZhuHCtR3xq8) on Youtube featuring Brian Beckman I wanted to try to sketch Brian's main argument that Monads' main purpose is function composition. I will post my sketch to http://rodhern.wordpress.com/2014/02/ . These snippets are the companion examples to the blog post.
1 people like thisPosted: 10 years ago by Robert Nielsen
After watching this clip (http://www.youtube.com/watch?v=ZhuHCtR3xq8) on Youtube featuring Brian Beckman I wanted to try to sketch Brian's main argument that Monads' main purpose is function composition. I will post my sketch to http://rodhern.wordpress.com/2014/02/ . These snippets are the companion examples to the blog post.
1 people like thisPosted: 10 years ago by Robert Nielsen
A snippet with a working (minimal) example of a Kerbal Space Program (www.kerbalspaceprogram.com) add-on in F#. The snippet is intended to help you get started with Unity add-on development in F#.
1 people like thisPosted: 9 years ago by Robert Nielsen