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ReadWavFile.fsx

Function to read a wav file

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type SoundFile (samplingRate: float, 
                numChannels: int, 
                bitDepth: int,
                rawData: byte[],
                isPCM: bool) =
  member f.SamplingRate = samplingRate
  member f.BitDepth = bitDepth
  member f.RawData = rawData
  member f.IsPCM = isPCM
  member f.NumChannels = numChannels
   
/// <summary>Reads a PCM wave file and return a SoundFile object</summary>
/// <param name="path">Path of the file</param>
/// <returns>a SoundFile object representing the data in the wav file. If the
/// file has only one channel, then the first of the tuple in Data contains
/// the data and the second of the tuple is empty</returns>
let readWavFile (path: string) =
    use fileStream = new System.IO.FileStream( path, System.IO.FileMode.Open )
    use reader = new System.IO.BinaryReader(fileStream)
    // read chunk id - 4 bytes
    let id = reader.ReadBytes(4)
    if id <> "RIFF"B then
      failwith "Not a WAV file"
    // ignore next 12 bytes - chunk size: 4, format: 4, subChunkId: 4
    reader.ReadBytes(12) |> ignore

    let sizeChunk1 = System.BitConverter.ToInt32(reader.ReadBytes(4), 0)
    let audioFormat = int(System.BitConverter.ToInt16(reader.ReadBytes(2), 0))
    let numChannels = int(System.BitConverter.ToInt16(reader.ReadBytes(2), 0))
    let samplingRate = System.BitConverter.ToInt32(reader.ReadBytes(4), 0)

    // ignore byte rate: 4, block align: 2
    reader.ReadBytes(6) |> ignore
    let bitsPerSample = 
      int(System.BitConverter.ToInt16(reader.ReadBytes(2), 0))

    // ignore the rest of chunk 1
    reader.ReadBytes(sizeChunk1-16) |> ignore
      
    if int audioFormat <> 1 then
      // Non-PCM
      reader.ReadBytes(4) |> ignore
      let nExtraBytes = System.BitConverter.ToInt32(reader.ReadBytes(4), 0)
      reader.ReadBytes(nExtraBytes) |> ignore

    let idChunk2 = reader.ReadBytes(4)
    if idChunk2 <> "data"B then
      failwith "Incorrect format: chunk 2 id not 'data'"
    let nBytes = System.BitConverter.ToInt32(reader.ReadBytes(4), 0)  

    SoundFile (float samplingRate, numChannels, bitsPerSample,
      reader.ReadBytes(nBytes), (audioFormat = 1))
Multiple items
type SoundFile =
  new : samplingRate:float * numChannels:int * bitDepth:int * rawData:byte [] * isPCM:bool -> SoundFile
  member BitDepth : int
  member IsPCM : bool
  member NumChannels : int
  member RawData : byte []
  member SamplingRate : float

Full name: Script.SoundFile

--------------------
new : samplingRate:float * numChannels:int * bitDepth:int * rawData:byte [] * isPCM:bool -> SoundFile
val samplingRate : float
Multiple items
val float : value:'T -> float (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.float

--------------------
type float = System.Double

Full name: Microsoft.FSharp.Core.float

--------------------
type float<'Measure> = float

Full name: Microsoft.FSharp.Core.float<_>
val numChannels : int
Multiple items
val int : value:'T -> int (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.int

--------------------
type int = int32

Full name: Microsoft.FSharp.Core.int

--------------------
type int<'Measure> = int

Full name: Microsoft.FSharp.Core.int<_>
val bitDepth : int
val rawData : byte []
Multiple items
val byte : value:'T -> byte (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.byte

--------------------
type byte = System.Byte

Full name: Microsoft.FSharp.Core.byte
val isPCM : bool
type bool = System.Boolean

Full name: Microsoft.FSharp.Core.bool
val f : SoundFile
member SoundFile.SamplingRate : float

Full name: Script.SoundFile.SamplingRate
member SoundFile.BitDepth : int

Full name: Script.SoundFile.BitDepth
member SoundFile.RawData : byte []

Full name: Script.SoundFile.RawData
member SoundFile.IsPCM : bool

Full name: Script.SoundFile.IsPCM
member SoundFile.NumChannels : int

Full name: Script.SoundFile.NumChannels
val readWavFile : path:string -> SoundFile

Full name: Script.readWavFile


 <summary>Reads a PCM wave file and return a SoundFile object</summary>
 <param name="path">Path of the file</param>
 <returns>a SoundFile object representing the data in the wav file. If the
 file has only one channel, then the first of the tuple in Data contains
 the data and the second of the tuple is empty</returns>
val path : string
Multiple items
val string : value:'T -> string

Full name: Microsoft.FSharp.Core.Operators.string

--------------------
type string = System.String

Full name: Microsoft.FSharp.Core.string
val fileStream : System.IO.FileStream
namespace System
namespace System.IO
Multiple items
type FileStream =
  inherit Stream
  new : path:string * mode:FileMode -> FileStream + 14 overloads
  member BeginRead : array:byte[] * offset:int * numBytes:int * userCallback:AsyncCallback * stateObject:obj -> IAsyncResult
  member BeginWrite : array:byte[] * offset:int * numBytes:int * userCallback:AsyncCallback * stateObject:obj -> IAsyncResult
  member CanRead : bool
  member CanSeek : bool
  member CanWrite : bool
  member EndRead : asyncResult:IAsyncResult -> int
  member EndWrite : asyncResult:IAsyncResult -> unit
  member Flush : unit -> unit + 1 overload
  member GetAccessControl : unit -> FileSecurity
  ...

Full name: System.IO.FileStream

--------------------
System.IO.FileStream(path: string, mode: System.IO.FileMode) : unit
   (+0 other overloads)
System.IO.FileStream(handle: Win32.SafeHandles.SafeFileHandle, access: System.IO.FileAccess) : unit
   (+0 other overloads)
System.IO.FileStream(path: string, mode: System.IO.FileMode, access: System.IO.FileAccess) : unit
   (+0 other overloads)
System.IO.FileStream(handle: Win32.SafeHandles.SafeFileHandle, access: System.IO.FileAccess, bufferSize: int) : unit
   (+0 other overloads)
System.IO.FileStream(path: string, mode: System.IO.FileMode, access: System.IO.FileAccess, share: System.IO.FileShare) : unit
   (+0 other overloads)
System.IO.FileStream(handle: Win32.SafeHandles.SafeFileHandle, access: System.IO.FileAccess, bufferSize: int, isAsync: bool) : unit
   (+0 other overloads)
System.IO.FileStream(path: string, mode: System.IO.FileMode, access: System.IO.FileAccess, share: System.IO.FileShare, bufferSize: int) : unit
   (+0 other overloads)
System.IO.FileStream(path: string, mode: System.IO.FileMode, access: System.IO.FileAccess, share: System.IO.FileShare, bufferSize: int, options: System.IO.FileOptions) : unit
   (+0 other overloads)
System.IO.FileStream(path: string, mode: System.IO.FileMode, access: System.IO.FileAccess, share: System.IO.FileShare, bufferSize: int, useAsync: bool) : unit
   (+0 other overloads)
System.IO.FileStream(path: string, mode: System.IO.FileMode, rights: System.Security.AccessControl.FileSystemRights, share: System.IO.FileShare, bufferSize: int, options: System.IO.FileOptions) : unit
   (+0 other overloads)
type FileMode =
  | CreateNew = 1
  | Create = 2
  | Open = 3
  | OpenOrCreate = 4
  | Truncate = 5
  | Append = 6

Full name: System.IO.FileMode
field System.IO.FileMode.Open = 3
val reader : System.IO.BinaryReader
Multiple items
type BinaryReader =
  new : input:Stream -> BinaryReader + 1 overload
  member BaseStream : Stream
  member Close : unit -> unit
  member Dispose : unit -> unit
  member PeekChar : unit -> int
  member Read : unit -> int + 2 overloads
  member ReadBoolean : unit -> bool
  member ReadByte : unit -> byte
  member ReadBytes : count:int -> byte[]
  member ReadChar : unit -> char
  ...

Full name: System.IO.BinaryReader

--------------------
System.IO.BinaryReader(input: System.IO.Stream) : unit
System.IO.BinaryReader(input: System.IO.Stream, encoding: System.Text.Encoding) : unit
val id : byte []
System.IO.BinaryReader.ReadBytes(count: int) : byte []
val failwith : message:string -> 'T

Full name: Microsoft.FSharp.Core.Operators.failwith
val ignore : value:'T -> unit

Full name: Microsoft.FSharp.Core.Operators.ignore
val sizeChunk1 : int
type BitConverter =
  static val IsLittleEndian : bool
  static member DoubleToInt64Bits : value:float -> int64
  static member GetBytes : value:bool -> byte[] + 9 overloads
  static member Int64BitsToDouble : value:int64 -> float
  static member ToBoolean : value:byte[] * startIndex:int -> bool
  static member ToChar : value:byte[] * startIndex:int -> char
  static member ToDouble : value:byte[] * startIndex:int -> float
  static member ToInt16 : value:byte[] * startIndex:int -> int16
  static member ToInt32 : value:byte[] * startIndex:int -> int
  static member ToInt64 : value:byte[] * startIndex:int -> int64
  ...

Full name: System.BitConverter
System.BitConverter.ToInt32(value: byte [], startIndex: int) : int
val audioFormat : int
System.BitConverter.ToInt16(value: byte [], startIndex: int) : int16
val samplingRate : int
val bitsPerSample : int
val nExtraBytes : int
val idChunk2 : byte []
val nBytes : int

More information

Link:http://fssnip.net/sa
Posted:9 years ago
Author:albertp007
Tags: #soundfile #wavfile #fsharp , tryfsharp