2 people like it.

Tower of Hanoi

changed x and z dimensions

 1: 
 2: 
 3: 
 4: 
 5: 
 6: 
 7: 
 8: 
 9: 
10: 
11: 
12: 
13: 
14: 
15: 
16: 
17: 
18: 
19: 
20: 
21: 
22: 
23: 
24: 
25: 
26: 
27: 
28: 
29: 
30: 
31: 
32: 
33: 
34: 
35: 
36: 
37: 
38: 
39: 
40: 
41: 
42: 
43: 
44: 
45: 
// This snippet has been shared from Fun3D web site.
// You can run it in your web browser at: www.fun3d.net!
let countOfDisks = 10
 
let initialState = [for x in 1..countOfDisks do yield x], List.empty, List.empty 
 
let bottDiskSize = 4.
let cylHeight = 4.0
let diskSize size = size * bottDiskSize / float(countOfDisks)
let diskHeight = cylHeight / float(countOfDisks)
let diskPosition pos = pos * diskHeight
let cyl = 
    Fun.cylinder
    |> Fun.scale (0.2, cylHeight, 0.2)
    |> Fun.move (0.0, cylHeight / 2., 0.0 ) 
    |> Fun.color 0xffff00
 
let bottDisk = 
//    Fun.empty
    Fun.cylinder
    |> Fun.scale (bottDiskSize, 0.1, bottDiskSize)
    |> Fun.move (0.0, -0.05, 0.0) 
    |> Fun.color 0xff00ff
 
let disk pos size = 
    let size = float(size)
    Fun.cylinder
    |> Fun.scale (diskSize size, diskHeight, diskSize size)
    |> Fun.move (0.0, diskPosition pos + (diskHeight/2.), 0.0) 
 
let tower towerState position =  
    towerState
    |> List.rev
    |> List.mapi (fun i v -> float(i),v)
    |> List.fold (fun s (pos,size) -> s $ disk pos size ) (bottDisk $ cyl) 
    |> Fun.move (position, 0.0, 0.0)
 
let  renderState state =
     let tower1,tower2, tower3 = state
     let towers = tower tower1 (-bottDiskSize - 0.1) $
                  tower tower2 0. $
                  tower tower3 (bottDiskSize + 0.1)
     towers |> Fun.move (0.0, -cylHeight/2., 0.0)
 
renderState initialState 
val countOfDisks : int

Full name: Script.countOfDisks
val initialState : int list * int list * int list

Full name: Script.initialState
val x : int
Multiple items
module List

from Microsoft.FSharp.Collections

--------------------
type List<'T> =
  | ( [] )
  | ( :: ) of Head: 'T * Tail: 'T list
  interface IEnumerable
  interface IEnumerable<'T>
  member Head : 'T
  member IsEmpty : bool
  member Item : index:int -> 'T with get
  member Length : int
  member Tail : 'T list
  static member Cons : head:'T * tail:'T list -> 'T list
  static member Empty : 'T list

Full name: Microsoft.FSharp.Collections.List<_>
val empty<'T> : 'T list

Full name: Microsoft.FSharp.Collections.List.empty
val bottDiskSize : float

Full name: Script.bottDiskSize
val cylHeight : float

Full name: Script.cylHeight
val diskSize : size:float -> float

Full name: Script.diskSize
val size : float
Multiple items
val float : value:'T -> float (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.float

--------------------
type float = System.Double

Full name: Microsoft.FSharp.Core.float

--------------------
type float<'Measure> = float

Full name: Microsoft.FSharp.Core.float<_>
val diskHeight : float

Full name: Script.diskHeight
val diskPosition : pos:float -> float

Full name: Script.diskPosition
val pos : float
val cyl : obj

Full name: Script.cyl
val bottDisk : obj

Full name: Script.bottDisk
val disk : pos:'a -> size:int -> 'b

Full name: Script.disk
val pos : 'a
val size : int
val tower : towerState:int list -> position:'a -> 'b

Full name: Script.tower
val towerState : int list
val position : 'a
val rev : list:'T list -> 'T list

Full name: Microsoft.FSharp.Collections.List.rev
val mapi : mapping:(int -> 'T -> 'U) -> list:'T list -> 'U list

Full name: Microsoft.FSharp.Collections.List.mapi
val i : int
val v : int
val fold : folder:('State -> 'T -> 'State) -> state:'State -> list:'T list -> 'State

Full name: Microsoft.FSharp.Collections.List.fold
val s : obj
val renderState : int list * int list * int list -> 'a

Full name: Script.renderState
val state : int list * int list * int list
val tower1 : int list
val tower2 : int list
val tower3 : int list
val towers : '_arg3
Raw view Test code New version

More information

Link:http://fssnip.net/rb
Posted:8 years ago
Author:Hodza Nassredin
Tags: fun3d