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Turtle in Gtk#
Turtle interpreter example using Mono's Gtk# library with example paths for MonoDevelop (running on Linux) and Xamarin Studio (running on Mac and Windows).
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|
// References to Mono's Gtk# library for MonoDevelop on Linux
#r "/usr/lib/cli/atk-sharp-2.0/atk-sharp.dll"
#r "/usr/lib/cli/glib-sharp-2.0/glib-sharp.dll"
#r "/usr/lib/cli/gdk-sharp-2.0/gdk-sharp.dll"
#r "/usr/lib/cli/gtk-sharp-2.0/gtk-sharp.dll"
// References to Mono's Gtk# library for Xamarin Studio on Mac
//#I "/Library/Frameworks/Mono.framework/Versions/3.10.0/lib/mono/gtk-sharp-2.0"
//#r "gdk-sharp.dll"
//#r "gtk-sharp.dll"
// References to Mono's Gtk# library for Xamarin Studio on Windows
//#I "C:/Program Files (x86)/GtkSharp/2.12/lib/gtk-sharp-2.0"
//#r "gdk-sharp.dll"
//#r "gtk-sharp.dll"
open Gtk
open System
/// Abstract Syntax Tree
module AST =
type distance = int
type degrees = int
type count = int
type command =
| Forward of distance
| Left of degrees
| Right of degrees
| Repeat of count * command list
open AST
// Turtle Type
type Turtle = { X:float; Y:float; A:int }
let width, height = 500, 500
let execute commands drawLine =
let turtle = { X=float width/2.0; Y=float height/2.0; A = -90 }
let rec perform turtle = function
| Forward n ->
let r = float turtle.A * Math.PI / 180.0
let dx, dy = float n * cos r, float n * sin r
let x, y = turtle.X, turtle.Y
let x',y' = x + dx, y + dy
drawLine (x,y) (x',y')
{ turtle with X = x'; Y = y' }
| Left n -> { turtle with A=turtle.A + n }
| Right n -> { turtle with A=turtle.A - n }
| Repeat(n,commands) ->
let rec repeat turtle = function
| 0 -> turtle
| n -> repeat (performAll turtle commands) (n-1)
repeat turtle n
and performAll = List.fold perform
performAll turtle commands |> ignore
let show commands =
let window = new Window("Turtle")
window.SetDefaultSize(width, height)
window.DeleteEvent.Add(fun e -> window.Hide(); Application.Quit(); e.RetVal <- true)
let drawing = new Gtk.DrawingArea()
drawing.ExposeEvent.Add( fun x ->
let gc = drawing.Style.BaseGC(StateType.Normal)
let allocColor (r,g,b) =
let col = ref (Gdk.Color(r,g,b))
let _ = gc.Colormap.AllocColor(col, true, true)
!col
gc.Foreground <- allocColor (255uy,0uy,0uy)
let drawLine (x1,y1) (x2,y2) =
drawing.GdkWindow.DrawLine(gc, int x1, int y1, int x2, int y2)
execute commands drawLine
)
window.Add(drawing)
window.ShowAll()
window.Show()
let invoke action =
Application.Init()
Application.Invoke(fun _ _ -> action())
Application.Run()
let commands = [for i in 1..1000 do yield! [Forward 6; Right(i*7)]]
invoke (fun () -> show commands)
|
namespace System
type distance = int
Full name: Script.AST.distance
Multiple items
val int : value:'T -> int (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.int
--------------------
type int = int32
Full name: Microsoft.FSharp.Core.int
--------------------
type int<'Measure> = int
Full name: Microsoft.FSharp.Core.int<_>
type degrees = int
Full name: Script.AST.degrees
type count = int
Full name: Script.AST.count
type command =
| Forward of distance
| Left of degrees
| Right of degrees
| Repeat of count * command list
Full name: Script.AST.command
union case command.Forward: distance -> command
union case command.Left: degrees -> command
union case command.Right: degrees -> command
union case command.Repeat: count * command list -> command
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
module AST
from Script
Abstract Syntax Tree
type Turtle =
{X: float;
Y: float;
A: int;}
Full name: Script.Turtle
Turtle.X: float
Multiple items
val float : value:'T -> float (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.float
--------------------
type float = Double
Full name: Microsoft.FSharp.Core.float
--------------------
type float<'Measure> = float
Full name: Microsoft.FSharp.Core.float<_>
Turtle.Y: float
Turtle.A: int
val width : int
Full name: Script.width
val height : int
Full name: Script.height
val execute : commands:command list -> drawLine:(float * float -> float * float -> unit) -> unit
Full name: Script.execute
val commands : command list
val drawLine : (float * float -> float * float -> unit)
val turtle : Turtle
val perform : (Turtle -> command -> Turtle)
val n : distance
val r : float
type Math =
static val PI : float
static val E : float
static member Abs : value:sbyte -> sbyte + 6 overloads
static member Acos : d:float -> float
static member Asin : d:float -> float
static member Atan : d:float -> float
static member Atan2 : y:float * x:float -> float
static member BigMul : a:int * b:int -> int64
static member Ceiling : d:decimal -> decimal + 1 overload
static member Cos : d:float -> float
...
Full name: System.Math
field Math.PI = 3.14159265359
val dx : float
val dy : float
val cos : value:'T -> 'T (requires member Cos)
Full name: Microsoft.FSharp.Core.Operators.cos
val sin : value:'T -> 'T (requires member Sin)
Full name: Microsoft.FSharp.Core.Operators.sin
val x : float
val y : float
val x' : float
val y' : float
val n : degrees
val n : count
val repeat : (Turtle -> int -> Turtle)
val n : int
val performAll : (Turtle -> command list -> Turtle)
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of Head: 'T * Tail: 'T list
interface IEnumerable
interface IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
Full name: Microsoft.FSharp.Collections.List<_>
val fold : folder:('State -> 'T -> 'State) -> state:'State -> list:'T list -> 'State
Full name: Microsoft.FSharp.Collections.List.fold
val ignore : value:'T -> unit
Full name: Microsoft.FSharp.Core.Operators.ignore
val show : commands:'a -> 'b
Full name: Script.show
val commands : 'a
val window : obj
val drawing : obj
Multiple items
val ref : value:'T -> 'T ref
Full name: Microsoft.FSharp.Core.Operators.ref
--------------------
type 'T ref = Ref<'T>
Full name: Microsoft.FSharp.Core.ref<_>
val invoke : action:'a -> 'b
Full name: Script.invoke
val action : 'a
val commands : command list
Full name: Script.commands
val i : int
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