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  Negamax Tic-Tac-Toe
  Plays the perfect game of Tic-Tac-Toe using the Negamax algorithm.
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 | let wins = [[1;2;3];
            [4;5;6];
            [7;8;9];
            [1;4;7];
            [2;5;8];
            [3;6;9];
            [1;5;9];
            [3;5;7]]
let Contains number = List.exists (fun n -> n = number)
let ContainsList list = List.forall (fun n -> list |> Contains n)
let ExceptList list = List.filter (fun n -> not (list |> Contains n))
let Available (player: int list) (opponent: int list) =
    [1..9]
    |> ExceptList (List.append player opponent)  
let IsWin (squares: int list) = 
    wins |> List.exists (fun w -> ContainsList squares w)
let IsDraw player opponent =
    List.isEmpty (Available player opponent)
let rec Score (player: int list) (opponent: int list) =
    if (IsWin player) then 1
    else if (IsDraw player opponent) then 0
    else
        let opponentsBestMove = BestMove opponent player
        let opponentsNewPosition = opponentsBestMove::opponent
        -Score opponentsNewPosition player
and BestMove (player: int list) (opponent: int list) =
    Available player opponent
    |> List.maxBy (fun m -> Score (m::player) opponent)
 | 
val wins : int list list
Full name: Script.wins
val Contains : number:'a -> ('a list -> bool) (requires equality)
Full name: Script.Contains
val number : 'a (requires equality)
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
  | ( [] )
  | ( :: ) of Head: 'T * Tail: 'T list
  interface IEnumerable
  interface IEnumerable<'T>
  member Head : 'T
  member IsEmpty : bool
  member Item : index:int -> 'T with get
  member Length : int
  member Tail : 'T list
  static member Cons : head:'T * tail:'T list -> 'T list
  static member Empty : 'T list
Full name: Microsoft.FSharp.Collections.List<_>
val exists : predicate:('T -> bool) -> list:'T list -> bool
Full name: Microsoft.FSharp.Collections.List.exists
val n : 'a (requires equality)
val ContainsList : list:'a list -> ('a list -> bool) (requires equality)
Full name: Script.ContainsList
Multiple items
val list : 'a list (requires equality)
--------------------
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
val forall : predicate:('T -> bool) -> list:'T list -> bool
Full name: Microsoft.FSharp.Collections.List.forall
val ExceptList : list:'a list -> ('a list -> 'a list) (requires equality)
Full name: Script.ExceptList
val filter : predicate:('T -> bool) -> list:'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.filter
val not : value:bool -> bool
Full name: Microsoft.FSharp.Core.Operators.not
val Available : player:int list -> opponent:int list -> int list
Full name: Script.Available
val player : int list
Multiple items
val int : value:'T -> int (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.int
--------------------
type int = int32
Full name: Microsoft.FSharp.Core.int
--------------------
type int<'Measure> = int
Full name: Microsoft.FSharp.Core.int<_>
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
val opponent : int list
val append : list1:'T list -> list2:'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.append
val IsWin : squares:int list -> bool
Full name: Script.IsWin
val squares : int list
val w : int list
val IsDraw : player:int list -> opponent:int list -> bool
Full name: Script.IsDraw
val isEmpty : list:'T list -> bool
Full name: Microsoft.FSharp.Collections.List.isEmpty
val Score : player:int list -> opponent:int list -> int
Full name: Script.Score
val opponentsBestMove : int
val BestMove : player:int list -> opponent:int list -> int
Full name: Script.BestMove
val opponentsNewPosition : int list
val maxBy : projection:('T -> 'U) -> list:'T list -> 'T (requires comparison)
Full name: Microsoft.FSharp.Collections.List.maxBy
val m : int
  
  
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