4 people like it.
Like the snippet!
Synchronized System.Console.WriteLine using MailboxProcessor
Useful if you are writing to the console from multiple threads and want to avoid goofed up text
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
|
module Console
// simple way to synchronize writes to the console
// just post the message string to this agent
let Agent =
MailboxProcessor<string>.Start(fun inbox ->
async { while true do
let! msg = inbox.Receive()
System.Console.WriteLine(msg)})
|
module Console
val Agent : MailboxProcessor<string>
Full name: Console.Agent
Multiple items
type MailboxProcessor<'Msg> =
interface IDisposable
new : body:(MailboxProcessor<'Msg> -> Async<unit>) * ?cancellationToken:CancellationToken -> MailboxProcessor<'Msg>
member Post : message:'Msg -> unit
member PostAndAsyncReply : buildMessage:(AsyncReplyChannel<'Reply> -> 'Msg) * ?timeout:int -> Async<'Reply>
member PostAndReply : buildMessage:(AsyncReplyChannel<'Reply> -> 'Msg) * ?timeout:int -> 'Reply
member PostAndTryAsyncReply : buildMessage:(AsyncReplyChannel<'Reply> -> 'Msg) * ?timeout:int -> Async<'Reply option>
member Receive : ?timeout:int -> Async<'Msg>
member Scan : scanner:('Msg -> Async<'T> option) * ?timeout:int -> Async<'T>
member Start : unit -> unit
member TryPostAndReply : buildMessage:(AsyncReplyChannel<'Reply> -> 'Msg) * ?timeout:int -> 'Reply option
...
Full name: Microsoft.FSharp.Control.MailboxProcessor<_>
--------------------
new : body:(MailboxProcessor<'Msg> -> Async<unit>) * ?cancellationToken:System.Threading.CancellationToken -> MailboxProcessor<'Msg>
Multiple items
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = System.String
Full name: Microsoft.FSharp.Core.string
val inbox : MailboxProcessor<string>
val async : AsyncBuilder
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.async
val msg : string
member MailboxProcessor.Receive : ?timeout:int -> Async<'Msg>
namespace System
type Console =
static member BackgroundColor : ConsoleColor with get, set
static member Beep : unit -> unit + 1 overload
static member BufferHeight : int with get, set
static member BufferWidth : int with get, set
static member CapsLock : bool
static member Clear : unit -> unit
static member CursorLeft : int with get, set
static member CursorSize : int with get, set
static member CursorTop : int with get, set
static member CursorVisible : bool with get, set
...
Full name: System.Console
System.Console.WriteLine() : unit
(+0 other overloads)
System.Console.WriteLine(value: string) : unit
(+0 other overloads)
System.Console.WriteLine(value: obj) : unit
(+0 other overloads)
System.Console.WriteLine(value: uint64) : unit
(+0 other overloads)
System.Console.WriteLine(value: int64) : unit
(+0 other overloads)
System.Console.WriteLine(value: uint32) : unit
(+0 other overloads)
System.Console.WriteLine(value: int) : unit
(+0 other overloads)
System.Console.WriteLine(value: float32) : unit
(+0 other overloads)
System.Console.WriteLine(value: float) : unit
(+0 other overloads)
System.Console.WriteLine(value: decimal) : unit
(+0 other overloads)
More information