Multiple items type Complex = struct new : real:float * imaginary:float -> Complex member Equals : obj:obj -> bool + 1 overload member GetHashCode : unit -> int member Imaginary : float member Magnitude : float member Phase : float member Real : float member ToString : unit -> string + 3 overloads static val Zero : Complex static val One : Complex ... end
Full name: System.Numerics.Complex
-------------------- Complex() Complex(real: float, imaginary: float) : unit