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Baccarat
Shuffles a deck of cards, deals 2 hands applying punto banco rules before declaring a winner or a tie.
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open System
let suits, ranks = "♣♦♥♠", "A123456789TJQK"
let values = 1::[1..9]@[0;0;0;0]
let deck = [|for s in suits do for r in ranks -> String[|r;s|]|]
do let r = Random()
let order = [|for _ in 1..deck.Length -> r.Next()|]
Array.Sort(order,deck)
let mutable index = 0
let take() =
let card = deck.[index] in index <- index + 1; card
let rank (card:string) = ranks.IndexOf(card.[0])
let value card = (1::[1..9]@[0;0;0;0]).[rank card]
let total cards = (cards |> List.sumBy value) % 10
let isNatural hand = let score = total hand in score = 8 || score = 9
let playerRule hand =
match total hand with
| 6 | 7 -> hand
| _ -> hand@[take()]
let bankerRule banker playerThirdCard =
let cardValue = value playerThirdCard
let thirdCardIs (values:int list) =
values |> List.exists ((=) cardValue)
let draw () = banker@[take()]
match total banker with
| 0 | 1 | 2 -> draw()
| 3 when thirdCardIs [1;2;3;4;5;6;7;9;0] -> draw()
| 4 when thirdCardIs [2;3;4;5;6;7] -> draw()
| 5 when thirdCardIs [4;5;6;7] -> draw()
| 6 when thirdCardIs [6;7] -> draw()
| _ -> banker
let applyRules player banker =
if isNatural player || isNatural banker then player, banker
else
let player = playerRule player
player,
if player.Length = 2 then playerRule banker
else bankerRule banker player.[2]
let player, banker =
let player, banker = [take();take()], [take();take()]
applyRules player banker
let result =
let a, b = total player, total banker
if a > b then sprintf "Player wins with %d to Banker's %d" a b
elif a < b then sprintf "Banker wins with %d to Player's %d" b a
else sprintf "Tie on %d" a
let game =
let cards (xs:string list) = String.concat "," xs
sprintf "Player %s, Banker %s\r\n%s" (cards player) (cards banker) result
|
namespace System
val suits : string
Full name: Script.suits
val ranks : string
Full name: Script.ranks
val values : int list
Full name: Script.values
val deck : String []
Full name: Script.deck
val s : char
val r : char
Multiple items
type String =
new : value:char -> string + 7 overloads
member Chars : int -> char
member Clone : unit -> obj
member CompareTo : value:obj -> int + 1 overload
member Contains : value:string -> bool
member CopyTo : sourceIndex:int * destination:char[] * destinationIndex:int * count:int -> unit
member EndsWith : value:string -> bool + 2 overloads
member Equals : obj:obj -> bool + 2 overloads
member GetEnumerator : unit -> CharEnumerator
member GetHashCode : unit -> int
...
Full name: System.String
--------------------
String(value: nativeptr<char>) : unit
String(value: nativeptr<sbyte>) : unit
String(value: char []) : unit
String(c: char, count: int) : unit
String(value: nativeptr<char>, startIndex: int, length: int) : unit
String(value: nativeptr<sbyte>, startIndex: int, length: int) : unit
String(value: char [], startIndex: int, length: int) : unit
String(value: nativeptr<sbyte>, startIndex: int, length: int, enc: Text.Encoding) : unit
val r : Random
Multiple items
type Random =
new : unit -> Random + 1 overload
member Next : unit -> int + 2 overloads
member NextBytes : buffer:byte[] -> unit
member NextDouble : unit -> float
Full name: System.Random
--------------------
Random() : unit
Random(Seed: int) : unit
val order : int []
property Array.Length: int
Random.Next() : int
Random.Next(maxValue: int) : int
Random.Next(minValue: int, maxValue: int) : int
type Array =
member Clone : unit -> obj
member CopyTo : array:Array * index:int -> unit + 1 overload
member GetEnumerator : unit -> IEnumerator
member GetLength : dimension:int -> int
member GetLongLength : dimension:int -> int64
member GetLowerBound : dimension:int -> int
member GetUpperBound : dimension:int -> int
member GetValue : [<ParamArray>] indices:int[] -> obj + 7 overloads
member Initialize : unit -> unit
member IsFixedSize : bool
...
Full name: System.Array
Array.Sort<'T>(array: 'T []) : unit
(+0 other overloads)
Array.Sort(array: Array) : unit
(+0 other overloads)
Array.Sort<'T>(array: 'T [], comparison: Comparison<'T>) : unit
(+0 other overloads)
Array.Sort<'T>(array: 'T [], comparer: Collections.Generic.IComparer<'T>) : unit
(+0 other overloads)
Array.Sort<'TKey,'TValue>(keys: 'TKey [], items: 'TValue []) : unit
(+0 other overloads)
Array.Sort(array: Array, comparer: Collections.IComparer) : unit
(+0 other overloads)
Array.Sort(keys: Array, items: Array) : unit
(+0 other overloads)
Array.Sort<'TKey,'TValue>(keys: 'TKey [], items: 'TValue [], comparer: Collections.Generic.IComparer<'TKey>) : unit
(+0 other overloads)
Array.Sort<'T>(array: 'T [], index: int, length: int) : unit
(+0 other overloads)
Array.Sort(keys: Array, items: Array, comparer: Collections.IComparer) : unit
(+0 other overloads)
val mutable index : int
Full name: Script.index
val take : unit -> String
Full name: Script.take
val card : String
val rank : card:string -> int
Full name: Script.rank
val card : string
Multiple items
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = String
Full name: Microsoft.FSharp.Core.string
String.IndexOf(value: string) : int
String.IndexOf(value: char) : int
String.IndexOf(value: string, comparisonType: StringComparison) : int
String.IndexOf(value: string, startIndex: int) : int
String.IndexOf(value: char, startIndex: int) : int
String.IndexOf(value: string, startIndex: int, comparisonType: StringComparison) : int
String.IndexOf(value: string, startIndex: int, count: int) : int
String.IndexOf(value: char, startIndex: int, count: int) : int
String.IndexOf(value: string, startIndex: int, count: int, comparisonType: StringComparison) : int
val value : card:string -> int
Full name: Script.value
val total : cards:string list -> int
Full name: Script.total
val cards : string list
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of Head: 'T * Tail: 'T list
interface IEnumerable
interface IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
Full name: Microsoft.FSharp.Collections.List<_>
val sumBy : projection:('T -> 'U) -> list:'T list -> 'U (requires member ( + ) and member get_Zero)
Full name: Microsoft.FSharp.Collections.List.sumBy
val isNatural : hand:string list -> bool
Full name: Script.isNatural
val hand : string list
val score : int
val playerRule : hand:string list -> string list
Full name: Script.playerRule
val bankerRule : banker:String list -> playerThirdCard:string -> String list
Full name: Script.bankerRule
val banker : String list
val playerThirdCard : string
val cardValue : int
val thirdCardIs : (int list -> bool)
val values : int list
Multiple items
val int : value:'T -> int (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.int
--------------------
type int = int32
Full name: Microsoft.FSharp.Core.int
--------------------
type int<'Measure> = int
Full name: Microsoft.FSharp.Core.int<_>
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
val exists : predicate:('T -> bool) -> list:'T list -> bool
Full name: Microsoft.FSharp.Collections.List.exists
val draw : (unit -> String list)
val applyRules : player:string list -> banker:string list -> string list * string list
Full name: Script.applyRules
val player : string list
val banker : string list
property List.Length: int
val player : string list
Full name: Script.player
val banker : string list
Full name: Script.banker
val player : String list
val result : string
Full name: Script.result
val a : int
val b : int
val sprintf : format:Printf.StringFormat<'T> -> 'T
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.sprintf
val game : string
Full name: Script.game
val cards : (string list -> string)
val xs : string list
val concat : sep:string -> strings:seq<string> -> string
Full name: Microsoft.FSharp.Core.String.concat
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