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Fythia

F# port of https://github.com/g0d/Pythia/. All the awesomeness of the original + purely functional!

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// https://www.reddit.com/r/ProgrammerHumor/comments/4sv6qr/true_random_number_generator/

type Pythia = private | Results of int list with

    static member Create() = Results []
    
    member p.Generate() =
        let (Results r) = p
        let maxRand = double(System.Int32.MaxValue)
        let rec aux () =
            let mynum = int(System.Random().NextDouble() * maxRand)
            if r |> List.exists ((=) mynum) then aux ()
            else
                mynum, Results(mynum :: r)

        aux ()
union case Pythia.Results: int list -> Pythia
Multiple items
val int : value:'T -> int (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.int

--------------------
type int = int32

Full name: Microsoft.FSharp.Core.int

--------------------
type int<'Measure> = int

Full name: Microsoft.FSharp.Core.int<_>
type 'T list = List<'T>

Full name: Microsoft.FSharp.Collections.list<_>
static member Pythia.Create : unit -> Pythia

Full name: Script.Pythia.Create
val p : Pythia
member Pythia.Generate : unit -> int * Pythia

Full name: Script.Pythia.Generate
val r : int list
val maxRand : double
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val double : value:'T -> double (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.double

--------------------
type double = System.Double

Full name: Microsoft.FSharp.Core.double
namespace System
type Int32 =
  struct
    member CompareTo : value:obj -> int + 1 overload
    member Equals : obj:obj -> bool + 1 overload
    member GetHashCode : unit -> int
    member GetTypeCode : unit -> TypeCode
    member ToString : unit -> string + 3 overloads
    static val MaxValue : int
    static val MinValue : int
    static member Parse : s:string -> int + 3 overloads
    static member TryParse : s:string * result:int -> bool + 1 overload
  end

Full name: System.Int32
field int.MaxValue = 2147483647
val aux : (unit -> int * Pythia)
val mynum : int
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type Random =
  new : unit -> Random + 1 overload
  member Next : unit -> int + 2 overloads
  member NextBytes : buffer:byte[] -> unit
  member NextDouble : unit -> float

Full name: System.Random

--------------------
System.Random() : unit
System.Random(Seed: int) : unit
Multiple items
module List

from Microsoft.FSharp.Collections

--------------------
type List<'T> =
  | ( [] )
  | ( :: ) of Head: 'T * Tail: 'T list
  interface IEnumerable
  interface IEnumerable<'T>
  member GetSlice : startIndex:int option * endIndex:int option -> 'T list
  member Head : 'T
  member IsEmpty : bool
  member Item : index:int -> 'T with get
  member Length : int
  member Tail : 'T list
  static member Cons : head:'T * tail:'T list -> 'T list
  static member Empty : 'T list

Full name: Microsoft.FSharp.Collections.List<_>
val exists : predicate:('T -> bool) -> list:'T list -> bool

Full name: Microsoft.FSharp.Collections.List.exists

More information

Link:http://fssnip.net/7Q7
Posted:8 years ago
Author:g0d
Tags: pythia , rng