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Miss Grant's Controller Parser
State machine example, from Martin Fowler's Domain-Specific Languages book, implemented as an External DSL parser in F#. A set of mutually recursive functions are used to parse the string tokens and build the State Machine as an F# record type.
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|
// Miss Grant's Controller External DSL with F# parser
// See Domain-Specific Languages: An Introductory Example by Martin Fowler
// http://www.informit.com/articles/article.aspx?p=1592379&seqNum=3
/// Name type abbreviation
type name = string
/// Code type abbreviation
type code = string
/// State Machine record type
type Machine = {
events : (name * code) list
resetEvents: name list
commands : (name * code) list
states : (name * State) list
} with
static member empty =
{ events = []; resetEvents = []; commands = []; states = [] }
and State = { actions: name list; transitions: (name * name) list }
with static member empty = { actions=[]; transitions=[] }
let whitespace = " \t\r\n".ToCharArray()
let parseError s = invalidOp s
/// Returns new machine with values parsed from specified text
let rec parse (machine:Machine) = function
| "events"::xs -> events machine xs
| "resetEvents"::xs -> resetEvents machine xs
| "commands"::xs -> commands machine xs
| "state"::name::xs ->
let state',xs = parseState (State.empty) xs
let machine' = { machine with states = (name,state')::machine.states }
parse machine' xs
| [] -> machine
| x::_ -> "unknown token " + x |> parseError
/// Parses event declarations until end token is reached
and events machine = function
| "end"::xs -> parse machine xs
| name::code::xs ->
let event = (name,code)
let machine' = { machine with events = event::machine.events }
events machine' xs
| _ -> parseError "events"
/// Parses reset event declarations until end token is reached
and resetEvents machine = function
| "end"::xs -> parse machine xs
| name::xs ->
let machine' = { machine with resetEvents = name::machine.resetEvents }
resetEvents machine' xs
| _ -> parseError "resetEvents"
/// Parses command declarations until end token is reached
and commands machine = function
| "end"::xs -> parse machine xs
| name::code::xs ->
let command = (name,code)
let machine' = { machine with commands = command::machine.commands }
commands machine' xs
| _ -> parseError "commands"
/// Parses state declaration until end token is reached
and parseState state = function
| "end"::xs -> state,xs
| "actions"::xs ->
let actions', xs = actions xs
let state' = { state with actions = actions'@state.actions }
parseState state' xs
| event::"=>"::action::xs ->
let transition = (event,action)
let state' = { state with transitions = transition::state.transitions }
parseState state' xs
| _ -> parseError "state"
/// Parses action names in curly braces
and actions (xs:string list) =
/// Returns text inside curly braces scope
let rec scope acc = function
| (x:string)::xs when x.Contains("}") ->
(String.concat " " (List.rev (x::acc))).Trim([|'{';'}'|]), xs
| x::xs -> scope (x::acc) xs
| [] -> invalidOp "scope"
let s, xs = scope [] xs
s.Split(whitespace) |> Array.toList, xs
/// DSL specification
let text = "
events
doorClosed D1CL
drawerOpened D2OP
lightOn L1ON
doorOpened D1OP
panelClosed PNCL end
resetEvents
doorOpened
end
commands
unlockPanel PNUL
lockPanel PNLK
lockDoor D1LK
unlockDoor D1UL
end
state idle
actions {unlockDoor lockPanel}
doorClosed => active
end
state active
drawerOpened => waitingForLight
lightOn => waitingForDrawer
end
state waitingForLight
lightOn => unlockedPanel
end
state waitingForDrawer
drawerOpened => unlockedPanel
end
state unlockedPanel
actions {unlockPanel lockDoor}
panelClosed => idle
end"
/// Machine built from DSL text
let machine =
text.Split(whitespace, System.StringSplitOptions.RemoveEmptyEntries)
|> Array.toList
|> parse Machine.empty
|
Multiple items
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = System.String
Full name: Microsoft.FSharp.Core.string
type code = string
Full name: Script.code
Code type abbreviation
type Machine =
{events: (name * code) list;
resetEvents: name list;
commands: (name * code) list;
states: (name * State) list;}
static member empty : Machine
Full name: Script.Machine
State Machine record type
Machine.events: (name * code) list
type name = string
Full name: Script.name
Name type abbreviation
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
Machine.resetEvents: name list
Machine.commands: (name * code) list
Machine.states: (name * State) list
type State =
{actions: name list;
transitions: (name * name) list;}
static member empty : State
Full name: Script.State
static member Machine.empty : Machine
Full name: Script.Machine.empty
State.actions: name list
State.transitions: (name * name) list
static member State.empty : State
Full name: Script.State.empty
val whitespace : char []
Full name: Script.whitespace
val parseError : s:string -> 'a
Full name: Script.parseError
val s : string
val invalidOp : message:string -> 'T
Full name: Microsoft.FSharp.Core.Operators.invalidOp
val parse : machine:Machine -> _arg1:string list -> Machine
Full name: Script.parse
Returns new machine with values parsed from specified text
val machine : Machine
val xs : string list
val events : machine:Machine -> _arg2:string list -> Machine
Full name: Script.events
Parses event declarations until end token is reached
val resetEvents : machine:Machine -> _arg3:string list -> Machine
Full name: Script.resetEvents
Parses reset event declarations until end token is reached
val commands : machine:Machine -> _arg4:string list -> Machine
Full name: Script.commands
Parses command declarations until end token is reached
Multiple items
val name : string
--------------------
type name = string
Full name: Script.name
Name type abbreviation
val state' : State
val parseState : state:State -> _arg5:string list -> State * string list
Full name: Script.parseState
Parses state declaration until end token is reached
property State.empty: State
val machine' : Machine
val x : string
Multiple items
val code : string
--------------------
type code = string
Full name: Script.code
Code type abbreviation
val event : string * string
val command : string * string
val state : State
val actions' : name list
val actions : xs:string list -> name list * string list
Full name: Script.actions
Parses action names in curly braces
val event : string
val action : string
val transition : string * string
val scope : (string list -> string list -> string * string list)
Returns text inside curly braces scope
val acc : string list
module String
from Microsoft.FSharp.Core
val concat : sep:string -> strings:seq<string> -> string
Full name: Microsoft.FSharp.Core.String.concat
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of Head: 'T * Tail: 'T list
interface IEnumerable
interface IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
Full name: Microsoft.FSharp.Collections.List<_>
val rev : list:'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.rev
System.String.Split([<System.ParamArray>] separator: char []) : string []
System.String.Split(separator: string [], options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], count: int) : string []
System.String.Split(separator: string [], count: int, options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], count: int, options: System.StringSplitOptions) : string []
module Array
from Microsoft.FSharp.Collections
val toList : array:'T [] -> 'T list
Full name: Microsoft.FSharp.Collections.Array.toList
val text : string
Full name: Script.text
DSL specification
val machine : Machine
Full name: Script.machine
Machine built from DSL text
namespace System
type StringSplitOptions =
| None = 0
| RemoveEmptyEntries = 1
Full name: System.StringSplitOptions
field System.StringSplitOptions.RemoveEmptyEntries = 1
property Machine.empty: Machine
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