3 people like it.

Random Art

Drops 1000 randomly generated pictures in C:\temp. Based on Andrej Bauer's Random Art implementation: http://www.random-art.org/about/

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type expr =
   | VariableX
   | VariableY
   | Constant
   | Sum of expr * expr
   | Product of expr * expr
   | Mod of expr * expr
   | Well of expr
   | Tent of expr
   | Sin of expr
   | Level of expr * expr * expr
   | Mix of expr * expr * expr

let random = System.Random()
let next () = random.NextDouble()

let average (c1,c2,w) =
    let r1,g1,b1 = c1
    let r2,g2,b2 = c2
    let r = w * r1 + (1.0 - w) * r2
    let g = w * g1 + (1.0 - w) * g2
    let b = w * b1 + (1.0 - w) * b2
    r,g,b

let well x = 1.0 - 2.0 / (1.0 + x * x) ** 8.0

let tent x = 1.0 - 2.0 * abs x

let rec eval = function
   | VariableX -> fun (x,y) -> (x,x,x)
   | VariableY -> fun (x,y) -> (y,y,y)
   | Constant -> 
      let r,g,b = next(),next(),next()
      fun (x,y) -> (r,g,b)
   | Sum(e1,e2) ->
      let f1,f2 = eval e1, eval e2
      fun (x,y) ->
         average(f1(x,y),f2(x,y),0.5)
   | Product(e1,e2) ->
      let f1,f2 = eval e1, eval e2
      fun (x,y) ->
         let r1,g1,b1 = f1(x,y)
         let r2,g2,b2 = f2(x,y)
         r1*r2, g1*g2, b1*b2
   | Mod(e1,e2) ->
      let f1,f2 = eval e1, eval e2
      fun (x,y) ->
         let r1,g1,b1 = f1(x,y)
         let r2,g2,b2 = f2(x,y)
         r1 % r2, g1 % g2, b1 % b2
   | Well(e) ->
      let f = eval e
      fun (x,y) ->         
         let r,g,b = f(x,y)
         well r, well g, well b
   | Tent(e) ->
      let f = eval e
      fun (x,y) ->         
         let r,g,b = f(x,y)
         tent r, tent g, tent b
   | Sin(e) ->
      let f = eval e
      let phase = next() * System.Math.PI
      let freq = (next()*5.0)+1.0      
      fun (x,y) ->
         let r,g,b = f(x,y)
         sin(phase + r*freq),sin(phase+g*freq),sin (phase+b*freq)         
   | Level(e1,e2,e3) ->
      let f1,f2,f3 = eval e1, eval e2, eval e3
      let threshold = (next()*2.0) - 1.0
      fun (x,y) ->
         let r1,g1,b1 = f1(x,y)
         let r2,g2,b2 = f2(x,y)
         let r3,g3,b3 = f3(x,y)
         let r = if r1 < threshold then r2 else r3
         let g = if g1 < threshold then g2 else g3
         let b = if b1 < threshold then b2 else b3
         r,g,b
   | Mix(e1,e2,e3) ->
      let f1,f2,f3 = eval e1, eval e2, eval e3
      let threshold = (next()*2.0) - 1.0
      fun (x,y) ->
         let n, _, _ = f1(x,y)
         let w = 0.5 * (n + 1.0)
         let c1 = f2(x,y)
         let c2 = f3(x,y)
         average(c1,c2,w)

let rec gen k =
   if k <= 0 || next() < 0.01 then
      let terminals = [VariableX; VariableY;Constant]
      terminals.[random.Next(terminals.Length)]
   else
      let n () = random.Next(k)
      let operators = [
         fun () -> Sum(gen (n()), gen(n()))
         fun () -> Product(gen (n()), gen(n()))
         fun () -> Mod(gen (n()), gen(n()))
         fun () -> Well(gen (n()))
         fun () -> Tent(gen (n()))
         fun () -> Sin(gen (n()))
         fun () -> Level(gen (n()), gen (n()), gen(n()))
         fun () -> Mix(gen (n()), gen (n()), gen(n()))
      ]
      operators.[random.Next(operators.Length)]()

#if INTERACTIVE
#r "System.Drawing.dll"
#endif

let rgb (r,g,b) =
   let r = max 0 (min 255 (int (128.0 * (r + 1.0))))
   let g = max 0 (min 255 (int (128.0 * (g + 1.0))))
   let b = max 0 (min 255 (int (128.0 * (b + 1.0))))
   r,g,b
 
let width, height = 512, 384

open System
open System.Drawing

let draw f n =
   let image = new Bitmap(width, height)
   use graphics = Graphics.FromImage(image)  
   [|for y in 0..n..height-n do
      for x in 0..n..width-n -> x,y
   |]
   |> Array.Parallel.map (fun (x,y) ->
         let x' = -1.0 + (((float x+(float n/2.0))*2.0)/float width)
         let y' = -1.0 + (((float y+(float n/2.0))*2.0)/float height)
         let r,g,b = f(x',y')
         let r,g,b = rgb(r,g,b)
         x,y,r,g,b
   )
   |> Array.iter (fun (x,y,r,g,b) ->         
      use pen = new SolidBrush(Color.FromArgb(r,g,b))
      graphics.FillRectangle(pen, x, y, n, n)
   )
   image

let show n =
   let e = gen 50
   let f = eval e
   let image = draw f 1
   image.Save(sprintf @"C:\temp\Random%04d.png" n, Imaging.ImageFormat.Png)
        
for i = 1 to 1000 do show i
union case expr.VariableX: expr
union case expr.VariableY: expr
union case expr.Constant: expr
union case expr.Sum: expr * expr -> expr
type expr =
  | VariableX
  | VariableY
  | Constant
  | Sum of expr * expr
  | Product of expr * expr
  | Mod of expr * expr
  | Well of expr
  | Tent of expr
  | Sin of expr
  | Level of expr * expr * expr
  ...

Full name: Script.expr
union case expr.Product: expr * expr -> expr
union case expr.Mod: expr * expr -> expr
union case expr.Well: expr -> expr
union case expr.Tent: expr -> expr
union case expr.Sin: expr -> expr
union case expr.Level: expr * expr * expr -> expr
union case expr.Mix: expr * expr * expr -> expr
val random : System.Random

Full name: Script.random
namespace System
Multiple items
type Random =
  new : unit -> Random + 1 overload
  member Next : unit -> int + 2 overloads
  member NextBytes : buffer:byte[] -> unit
  member NextDouble : unit -> float

Full name: System.Random

--------------------
System.Random() : unit
System.Random(Seed: int) : unit
val next : unit -> float

Full name: Script.next
System.Random.NextDouble() : float
val average : c1:(float * float * float) * c2:(float * float * float) * w:float -> float * float * float

Full name: Script.average
val c1 : float * float * float
val c2 : float * float * float
val w : float
val r1 : float
val g1 : float
val b1 : float
val r2 : float
val g2 : float
val b2 : float
val r : float
val g : float
val b : float
val well : x:float -> float

Full name: Script.well
val x : float
val tent : x:float -> float

Full name: Script.tent
val abs : value:'T -> 'T (requires member Abs)

Full name: Microsoft.FSharp.Core.Operators.abs
val eval : _arg1:expr -> (float * float -> float * float * float)

Full name: Script.eval
val y : float
val e1 : expr
val e2 : expr
val f1 : (float * float -> float * float * float)
val f2 : (float * float -> float * float * float)
val e : expr
val f : (float * float -> float * float * float)
val phase : float
type Math =
  static val PI : float
  static val E : float
  static member Abs : value:sbyte -> sbyte + 6 overloads
  static member Acos : d:float -> float
  static member Asin : d:float -> float
  static member Atan : d:float -> float
  static member Atan2 : y:float * x:float -> float
  static member BigMul : a:int * b:int -> int64
  static member Ceiling : d:decimal -> decimal + 1 overload
  static member Cos : d:float -> float
  ...

Full name: System.Math
field System.Math.PI = 3.14159265359
val freq : float
val sin : value:'T -> 'T (requires member Sin)

Full name: Microsoft.FSharp.Core.Operators.sin
val e3 : expr
val f3 : (float * float -> float * float * float)
val threshold : float
val r3 : float
val g3 : float
val b3 : float
val n : float
val gen : k:int -> expr

Full name: Script.gen
val k : int
val terminals : expr list
System.Random.Next() : int
System.Random.Next(maxValue: int) : int
System.Random.Next(minValue: int, maxValue: int) : int
property List.Length: int
val n : (unit -> int)
val operators : (unit -> expr) list
val rgb : r:float * g:float * b:float -> int * int * int

Full name: Script.rgb
val r : int
val max : e1:'T -> e2:'T -> 'T (requires comparison)

Full name: Microsoft.FSharp.Core.Operators.max
val min : e1:'T -> e2:'T -> 'T (requires comparison)

Full name: Microsoft.FSharp.Core.Operators.min
Multiple items
val int : value:'T -> int (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.int

--------------------
type int = int32

Full name: Microsoft.FSharp.Core.int

--------------------
type int<'Measure> = int

Full name: Microsoft.FSharp.Core.int<_>
val g : int
val b : int
val width : int

Full name: Script.width
val height : int

Full name: Script.height
namespace System.Drawing
val draw : f:(float * float -> float * float * float) -> n:int -> Bitmap

Full name: Script.draw
val n : int
val image : Bitmap
Multiple items
type Bitmap =
  inherit Image
  new : filename:string -> Bitmap + 11 overloads
  member Clone : rect:Rectangle * format:PixelFormat -> Bitmap + 1 overload
  member GetHbitmap : unit -> nativeint + 1 overload
  member GetHicon : unit -> nativeint
  member GetPixel : x:int * y:int -> Color
  member LockBits : rect:Rectangle * flags:ImageLockMode * format:PixelFormat -> BitmapData + 1 overload
  member MakeTransparent : unit -> unit + 1 overload
  member SetPixel : x:int * y:int * color:Color -> unit
  member SetResolution : xDpi:float32 * yDpi:float32 -> unit
  member UnlockBits : bitmapdata:BitmapData -> unit
  ...

Full name: System.Drawing.Bitmap

--------------------
Bitmap(filename: string) : unit
   (+0 other overloads)
Bitmap(stream: IO.Stream) : unit
   (+0 other overloads)
Bitmap(original: Image) : unit
   (+0 other overloads)
Bitmap(filename: string, useIcm: bool) : unit
   (+0 other overloads)
Bitmap(type: Type, resource: string) : unit
   (+0 other overloads)
Bitmap(stream: IO.Stream, useIcm: bool) : unit
   (+0 other overloads)
Bitmap(width: int, height: int) : unit
   (+0 other overloads)
Bitmap(original: Image, newSize: Size) : unit
   (+0 other overloads)
Bitmap(width: int, height: int, format: Imaging.PixelFormat) : unit
   (+0 other overloads)
Bitmap(width: int, height: int, g: Graphics) : unit
   (+0 other overloads)
val graphics : Graphics
type Graphics =
  inherit MarshalByRefObject
  member AddMetafileComment : data:byte[] -> unit
  member BeginContainer : unit -> GraphicsContainer + 2 overloads
  member Clear : color:Color -> unit
  member Clip : Region with get, set
  member ClipBounds : RectangleF
  member CompositingMode : CompositingMode with get, set
  member CompositingQuality : CompositingQuality with get, set
  member CopyFromScreen : upperLeftSource:Point * upperLeftDestination:Point * blockRegionSize:Size -> unit + 3 overloads
  member Dispose : unit -> unit
  member DpiX : float32
  ...
  nested type DrawImageAbort
  nested type EnumerateMetafileProc

Full name: System.Drawing.Graphics
Graphics.FromImage(image: Image) : Graphics
val y : int
val x : int
type Array =
  member Clone : unit -> obj
  member CopyTo : array:Array * index:int -> unit + 1 overload
  member GetEnumerator : unit -> IEnumerator
  member GetLength : dimension:int -> int
  member GetLongLength : dimension:int -> int64
  member GetLowerBound : dimension:int -> int
  member GetUpperBound : dimension:int -> int
  member GetValue : [<ParamArray>] indices:int[] -> obj + 7 overloads
  member Initialize : unit -> unit
  member IsFixedSize : bool
  ...

Full name: System.Array
module Parallel

from Microsoft.FSharp.Collections.ArrayModule
val map : mapping:('T -> 'U) -> array:'T [] -> 'U []

Full name: Microsoft.FSharp.Collections.ArrayModule.Parallel.map
val x' : float
Multiple items
val float : value:'T -> float (requires member op_Explicit)

Full name: Microsoft.FSharp.Core.Operators.float

--------------------
type float = Double

Full name: Microsoft.FSharp.Core.float

--------------------
type float<'Measure> = float

Full name: Microsoft.FSharp.Core.float<_>
val y' : float
val iter : action:('T -> unit) -> array:'T [] -> unit

Full name: Microsoft.FSharp.Collections.Array.iter
val pen : SolidBrush
Multiple items
type SolidBrush =
  inherit Brush
  new : color:Color -> SolidBrush
  member Clone : unit -> obj
  member Color : Color with get, set

Full name: System.Drawing.SolidBrush

--------------------
SolidBrush(color: Color) : unit
type Color =
  struct
    member A : byte
    member B : byte
    member Equals : obj:obj -> bool
    member G : byte
    member GetBrightness : unit -> float32
    member GetHashCode : unit -> int
    member GetHue : unit -> float32
    member GetSaturation : unit -> float32
    member IsEmpty : bool
    member IsKnownColor : bool
    ...
  end

Full name: System.Drawing.Color
Color.FromArgb(argb: int) : Color
Color.FromArgb(alpha: int, baseColor: Color) : Color
Color.FromArgb(red: int, green: int, blue: int) : Color
Color.FromArgb(alpha: int, red: int, green: int, blue: int) : Color
Graphics.FillRectangle(brush: Brush, rect: Rectangle) : unit
Graphics.FillRectangle(brush: Brush, rect: RectangleF) : unit
Graphics.FillRectangle(brush: Brush, x: int, y: int, width: int, height: int) : unit
Graphics.FillRectangle(brush: Brush, x: float32, y: float32, width: float32, height: float32) : unit
val show : n:int -> unit

Full name: Script.show
Image.Save(filename: string) : unit
Image.Save(stream: IO.Stream, format: Imaging.ImageFormat) : unit
Image.Save(filename: string, format: Imaging.ImageFormat) : unit
Image.Save(stream: IO.Stream, encoder: Imaging.ImageCodecInfo, encoderParams: Imaging.EncoderParameters) : unit
Image.Save(filename: string, encoder: Imaging.ImageCodecInfo, encoderParams: Imaging.EncoderParameters) : unit
val sprintf : format:Printf.StringFormat<'T> -> 'T

Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.sprintf
namespace System.Drawing.Imaging
Multiple items
type ImageFormat =
  new : guid:Guid -> ImageFormat
  member Equals : o:obj -> bool
  member GetHashCode : unit -> int
  member Guid : Guid
  member ToString : unit -> string
  static member Bmp : ImageFormat
  static member Emf : ImageFormat
  static member Exif : ImageFormat
  static member Gif : ImageFormat
  static member Icon : ImageFormat
  ...

Full name: System.Drawing.Imaging.ImageFormat

--------------------
Imaging.ImageFormat(guid: Guid) : unit
property Imaging.ImageFormat.Png: Imaging.ImageFormat
val i : int
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More information

Link:http://fssnip.net/si
Posted:9 years ago
Author:Phillip Trelford
Tags: ranom , art