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PacMan
Single level retro game playable inside TryFsharp using the cursor keys.
PacMan game
1: type Game(scene:IScene, input:IInput) = 2: let createText text = scene.CreateText(text) 3: let toBitmap color lines = scene.CreateBitmap(color,lines) 4: let toImage (bitmap:IBitmap) = bitmap.CreateContent() 5: let load s = 6: let w,h,lines = Images.nameToValue |> Seq.find (fst >> (=) s) |> snd 7: scene.CreateBitmap(w,h,lines).CreateContent() 8: let add item = scene.Contents.Add(item) 9: let remove item = scene.Contents.Remove(item) 10: let contains item = scene.Contents.Contains(item) 11: let set (element:IContent) (x,y) = element.Move(x - 16 |> float, y + 8 |> float) 12: let maze = " 13: ##/------------7/------------7## 14: ##|............|!............|## 15: ##|./__7./___7.|!./___7./__7.|## 16: ##|o| !.| !.|!.| !.| !o|## 17: ##|.L--J.L---J.LJ.L---J.L--J.|## 18: ##|..........................|## 19: ##|./__7./7./______7./7./__7.|## 20: ##|.L--J.|!.L--7/--J.|!.L--J.|## 21: ##|......|!....|!....|!......|## 22: ##L____7.|L__7 |! /__J!./____J## 23: #######!.|/--J LJ L--7!.|####### 24: #######!.|! |!.|####### 25: #######!.|! /__==__7 |!.|####### 26: -------J.LJ | ! LJ.L------- 27: ########. | **** ! .######## 28: _______7./7 | ! /7./_______ 29: #######!.|! L______J |!.|####### 30: #######!.|! |!.|####### 31: #######!.|! /______7 |!.|####### 32: ##/----J.LJ L--7/--J LJ.L----7## 33: ##|............|!............|## 34: ##|./__7./___7.|!./___7./__7.|## 35: ##|.L-7!.L---J.LJ.L---J.|/-J.|## 36: ##|o..|!.......<>.......|!..o|## 37: ##L_7.|!./7./______7./7.|!./_J## 38: ##/-J.LJ.|!.L--7/--J.|!.LJ.L-7## 39: ##|......|!....|!....|!......|## 40: ##|./____JL__7.|!./__JL____7.|## 41: ##|.L--------J.LJ.L--------J.|## 42: ##|..........................|## 43: ##L--------------------------J##" 44: 45: let tops = [ 46: 0b00000000, 0b00000000, 0b00000000 47: 0b00000000, 0b00000000, 0b00000000 48: 0b00000000, 0b00000000, 0b00000000 49: 0b00000000, 0b00000000, 0b00000000 50: 0b00000011, 0b11111111, 0b11000000 51: 0b00000100, 0b00000000, 0b00100000 52: 0b00001000, 0b00000000, 0b00010000 53: 0b00001000, 0b00000000, 0b00010000] 54: let mids = [ 55: 0b00001000, 0b00000000, 0b00010000 56: 0b00001000, 0b00000000, 0b00010000 57: 0b00001000, 0b00000000, 0b00010000 58: 0b00001000, 0b00000000, 0b00010000 59: 0b00001000, 0b00000000, 0b00010000 60: 0b00001000, 0b00000000, 0b00010000 61: 0b00001000, 0b00000000, 0b00010000 62: 0b00001000, 0b00000000, 0b00010000] 63: let bots = [ 64: 0b00001000, 0b00000000, 0b00010000 65: 0b00001000, 0b00000000, 0b00010000 66: 0b00000100, 0b00000000, 0b00100000 67: 0b00000011, 0b11111111, 0b11000000 68: 0b00000000, 0b00000000, 0b00000000 69: 0b00000000, 0b00000000, 0b00000000 70: 0b00000000, 0b00000000, 0b00000000 71: 0b00000000, 0b00000000, 0b00000000] 72: let door' = [ 73: 0b00000000 74: 0b00000000 75: 0b00000000 76: 0b00000000 77: 0b11111111 78: 0b00000000 79: 0b00000000 80: 0b00000000] 81: let pill' = [ 82: 0b00000000 83: 0b00000000 84: 0b00000000 85: 0b00011000 86: 0b00011000 87: 0b00000000 88: 0b00000000 89: 0b00000000] 90: let power' = [ 91: 0b00000000 92: 0b00011000 93: 0b00111100 94: 0b01111110 95: 0b01111110 96: 0b00111100 97: 0b00011000 98: 0b00000000] 99: 100: let fromTriple xs = 101: let convert = toBitmap Paint.Blue 102: List.foldBack (fun (l,m,r) (ls,ms,rs) -> l::ls, m::ms, r::rs) xs ([],[],[]) 103: |> fun (l,m,r) -> convert l, convert m, convert r 104: 105: let tl, top, tr = fromTriple tops 106: let left, blank, right = fromTriple mids 107: let bl, bottom, br = fromTriple bots 108: let door = toBitmap Paint.White door' 109: let pill = toBitmap Paint.Yellow pill' 110: let power = toBitmap Paint.Yellow power' 111: 112: let toTile c = 113: match c with 114: | '=' -> door 115: | '_' -> top 116: | '|' -> left 117: | '!' -> right 118: | '/' -> tl 119: | '7' -> tr 120: | 'L' -> bl 121: | 'J' -> br 122: | '-' -> bottom 123: | '.' -> pill 124: | 'o' -> power 125: | _ -> blank 126: 127: let isWall = function 128: | '_' | '|' | '!' | '/' | '7' | 'L' | 'J' | '-' | '*' -> true 129: | _ -> false 130: 131: let isEdible = function '.' | 'o' -> true | _ -> false 132: let mutable totalDots = 0 133: let walls = scene.AddLayer() 134: let lines = maze.Split('\n') 135: let tiles = 136: lines |> Array.mapi (fun y line -> 137: line.ToCharArray() |> Array.mapi (fun x item -> 138: let tile = toTile item |> toImage 139: set tile (x * 8, y * 8) 140: if isEdible item then totalDots <- totalDots + 1 141: if isWall item 142: then walls.Contents.Add tile |> ignore 143: else scene.Contents.Add tile |> ignore 144: tile 145: ) 146: ) 147: let route_home = 148: let numbers = 149: lines |> Array.map (fun line -> 150: line.ToCharArray() 151: |> Array.map (fun c -> if isWall c then System.Int32.MaxValue else -1) 152: ) 153: let canFill (x,y) = 154: y>=0 && y < numbers.Length && 155: x>=0 && x < numbers.[y].Length && 156: numbers.[y].[x] = -1 157: let fill n (x,y) = numbers.[y].[x] <- n 158: flood canFill fill (16,16) 159: numbers 160: 161: let tileAt x y = 162: if x < 0 || x > 30 then ' ' 163: else lines.[y].[x] 164: 165: let isWallAt (x,y) = tileAt x y |> isWall 166: let p = load "p" 167: let pu = load "pu1", load "pu2" 168: let pd = load "pd1", load "pd2" 169: let pl = load "pl1", load "pl2" 170: let pr = load "pr1", load "pr2" 171: 172: let mutable finished = false 173: let mutable lives = [for _ in 1..9 -> load "pl1"] 174: do lives |> List.iteri (fun i life -> add life; set life (16+16*i,32*8)) 175: do lives <- lives |> List.rev 176: let decLives () = 177: lives <- 178: match lives with 179: | [] -> 180: let text = createText "GAME OVER" 181: set text (12*8, 15*8) 182: add text 183: finished <- true 184: [] 185: | x::xs -> 186: remove x 187: xs 188: 189: let ghost_starts = 190: [ 191: "red", (16, 12), (1,0) 192: "cyan", (14, 16), (1,0) 193: "pink" , (16, 14), (0,-1) 194: "orange" , (18, 16), (-1,0) 195: ] 196: |> List.map (fun (color,(x,y),v) -> 197: let blue = load "blue" 198: let eyes = load "eyeu", load "eyed", load "eyel", load "eyer" 199: let body = load (color+"u"), load (color+"d"), load (color+"l"), load (color+"r") 200: let _,image,_,_ = body 201: { Blue=blue; Eyes=eyes; Body=body; X=x*8-7; Y=y*8-3; V=v; Image=image; IsReturning=false } 202: ) 203: let mutable ghosts = ghost_starts 204: do ghosts |> List.iter (fun ghost -> 205: add ghost.Image 206: set ghost.Image (ghost.X,ghost.Y) 207: ) 208: 209: let mutable score = 0 210: let mutable bonus = 0 211: let mutable bonuses = [] 212: let x = ref (16 * 8 - 7) 213: let y = ref (24 * 8 - 3) 214: let v = ref (0,0) 215: let pacman = ref p 216: do add !pacman 217: do set !pacman (!x,!y) 218: let mutable powerCount = 0 219: 220: let noWall (x,y) (ex,ey) = 221: let bx, by = int ((x+6+ex)/8), int ((y+6+ey)/8) 222: isWallAt (bx,by) |> not 223: 224: let fillValue (x,y) (ex,ey) = 225: let bx, by = int ((x+6+ex)/8), int ((y+6+ey)/8) 226: route_home.[by].[bx] 227: 228: let verticallyAligned (x,y) = x % 8 = 5 229: let horizontallyAligned (x,y) = y % 8 = 5 230: 231: let canGoUp (x,y) = verticallyAligned (x,y) && noWall (x,y) (0,-4) 232: let canGoDown (x,y) = verticallyAligned (x,y) && noWall (x,y) (0,5) 233: let canGoLeft (x,y) = horizontallyAligned (x,y) && noWall (x,y) (-4,0) 234: let canGoRight (x,y) = horizontallyAligned (x,y) && noWall (x,y) (5,0) 235: 236: let fillUp (x,y) = fillValue (x,y) (0,-4) 237: let fillDown (x,y) = fillValue (x,y) (0,5) 238: let fillLeft (x,y) = fillValue (x,y) (-4,0) 239: let fillRight (x,y) = fillValue (x,y) (5,0) 240: 241: let go (x,y) (dx,dy) = 242: let x = 243: if dx = -1 && x = 0 then 30 * 8 244: elif dx = 1 && x = 30 *8 then 0 245: else x 246: x + dx, y + dy 247: 248: let newGhosts () = 249: ghosts |> List.map (fun ghost -> 250: let x, y = ghost.X, ghost.Y 251: let dx, dy = ghost.V 252: let u,d,l,r = ghost.Body 253: let u',d',l',r' = ghost.Eyes 254: let face, eye, canMove = 255: match dx, dy with 256: | 0,-1 -> u, u', canGoUp (x,y) 257: | 0, 1 -> d, d', canGoDown (x,y) 258: | -1,0 -> l, l', canGoLeft (x,y) 259: | 1, 0 -> r, r', canGoRight (x,y) 260: | _, _ -> invalidOp "" 261: let isBackwards (a,b) = 262: (a <> 0 && a = -dx) || (b <> 0 && b = -dy) 263: let directions = 264: [ 265: if canGoUp (x,y) then yield (0,-1), fillUp (x,y) 266: if canGoDown (x,y) then yield (0,1), fillDown (x,y) 267: if canGoLeft (x,y) then yield (-1,0), fillLeft (x,y) 268: if canGoRight(x,y) then yield (1,0), fillRight (x,y) 269: ] 270: let directions = 271: if ghost.IsReturning then 272: directions 273: |> Seq.sortBy snd 274: |> Seq.map fst 275: else 276: directions 277: |> Seq.map fst 278: |> Seq.unsort 279: |> Seq.sortBy isBackwards 280: let dx, dy = directions |> Seq.head 281: let x,y = go (x,y) (dx,dy) 282: let returning = 283: if ghost.IsReturning && 0 = (fillValue (x,y) (0,0)) 284: then false 285: else ghost.IsReturning 286: remove ghost.Image 287: let face = 288: if ghost.IsReturning then eye 289: else 290: if powerCount > 0 then ghost.Blue else face 291: add face 292: set face (x,y) 293: { ghost with X = x; Y = y; V = (dx,dy); Image = face; IsReturning = returning } 294: ) 295: 296: let mutable ghostCounter = 0 297: 298: let updateGhosts () = 299: let modulus = if powerCount > 0 then 4 else 16 300: if ghostCounter % modulus <> 0 then 301: ghosts <- newGhosts () 302: ghostCounter <- ghostCounter + 1 303: 304: let updatePacman () = 305: let inputs = 306: [ 307: if input.IsUp then yield canGoUp (!x,!y), (0,-1), pu 308: if input.IsDown then yield canGoDown (!x,!y), (0,1), pd 309: if input.IsLeft then yield canGoLeft (!x,!y), (-1,0), pl 310: if input.IsRight then yield canGoRight (!x,!y), (1,0), pr 311: ] 312: let move ((dx,dy),(d1,d2)) = 313: let x', y' = go (!x,!y) (dx,dy) 314: x := x'; y := y'; v := (dx,dy) 315: remove !pacman 316: let d = if (!x/6 + !y/6) % 2 = 0 then d1 else d2 317: add d 318: pacman := d 319: let availableDirections = 320: inputs 321: |> List.filter (fun (can,_,_) -> can) 322: |> List.map (fun (_,v,f) -> v,f) 323: |> Seq.sortBy (fun (v',_) -> v' = !v) 324: if Seq.length availableDirections > 0 then 325: availableDirections |> Seq.head |> move 326: else 327: let goForward = 328: match !v with 329: | 0,-1 -> canGoUp(!x,!y), pu 330: | 0,1 -> canGoDown(!x,!y), pd 331: | -1,0 -> canGoLeft(!x,!y), pl 332: | 1, 0 -> canGoRight(!x,!y), pr 333: | 0, 0 -> false, pu 334: | _ -> invalidOp "" 335: if fst goForward && inputs.Length > 0 then 336: (!v, snd goForward) |> move 337: let tx, ty = int ((!x+6)/8), int ((!y+6)/8) 338: if tileAt tx ty = '.' then 339: if contains (tiles.[ty].[tx]) then 340: score <- score + 10 341: remove (tiles.[ty].[tx]) 342: totalDots <- totalDots - 1 343: if tileAt tx ty = 'o' then 344: if contains (tiles.[ty].[tx]) then 345: score <- score + 50 346: powerCount <- 500 347: bonus <- 0 348: totalDots <- totalDots - 1 349: remove (tiles.[ty].[tx]) 350: set !pacman (!x,!y) 351: if totalDots = 0 then 352: let text = createText "LEVEL COMPLETED" 353: set text (7*8, 15*8) 354: add text 355: finished <- true 356: 357: 358: let updatePower () = 359: if powerCount > 0 then 360: if (powerCount/5) % 2 = 1 then walls.SetOpacity(0.5) 361: else walls.SetOpacity(1.0) 362: else walls.SetOpacity(1.0) 363: powerCount <- powerCount - 1 364: 365: let mutable flashCount = 0 366: 367: let updateFlash () = 368: if flashCount > 0 then 369: if ((flashCount / 5) % 2) = 1 then (!pacman).SetOpacity(0.5) 370: else (!pacman).SetOpacity(1.0) 371: flashCount <- flashCount - 1 372: else (!pacman).SetOpacity(1.0) 373: 374: let touchGhosts () = 375: let px, py = !x, !y 376: ghosts |> List.filter (fun ghost -> 377: let x,y = ghost.X, ghost.Y 378: ((px >= x && px < x + 13) || 379: (x < px + 13 && x >= px)) && 380: ((py >= y && py < y + 13) || 381: (y < py + 13 && y >= py)) 382: ) 383: 384: let handleTouching () = 385: let touching = touchGhosts() 386: if touching.Length > 0 then 387: if powerCount > 0 388: then ghosts <- ghosts |> List.mapi (fun i ghost -> 389: if not ghost.IsReturning && 390: touching |> List.exists ((=) ghost) 391: then 392: score <- score + (pown 2 bonus) * 200 393: let b = load ([|"200";"400";"800";"1600"|]).[bonus] 394: set b (ghost.X, ghost.Y) 395: add b 396: bonuses <- (100,b) :: bonuses 397: bonus <- min 3 (bonus + 1) 398: { ghost with IsReturning = true; } 399: else ghost 400: ) 401: else 402: if flashCount = 0 then 403: decLives() 404: flashCount <- 30 405: 406: let updateBonuses () = 407: let removals,remainders = 408: bonuses 409: |> List.map (fun (count,x) -> count-1,x) 410: |> List.partition (fst >> (=) 0) 411: bonuses <- remainders 412: removals |> List.iter (fun (_,x) -> remove x) 413: 414: let p1 = createText("SCORE") 415: do p1.Move(0.0,0.0); scene.Contents.Add(p1) 416: let s1 = createText("") 417: do s1.Move(5.0*8.0,0.0); scene.Contents.Add(s1) 418: 419: let updateScore () = 420: s1.SetText(sprintf "%7d" score) 421: 422: do updateScore () 423: 424: let update () = 425: updatePacman () 426: updateGhosts () 427: handleTouching () 428: updateFlash () 429: updatePower () 430: updateBonuses () 431: updateScore () 432: 433: member this.Update () = 434: if not finished then update ()
type Game =
class
new : scene:IScene * input:IInput -> Game
member Update : unit -> unit
end
Full name: Snippet.Game
class
new : scene:IScene * input:IInput -> Game
member Update : unit -> unit
end
Full name: Snippet.Game
val scene : IScene
Multiple items
type IScene =
interface
abstract member AddLayer : unit -> ILayer
abstract member CreateBitmap : Paint * seq<int> -> IBitmap
abstract member CreateBitmap : int * int * int [] [] -> IBitmap
abstract member CreateText : string -> ITextContent
abstract member LoadBitmap : string -> IBitmap
abstract member Contents : IContents
end
Full name: Snippet.IScene
--------------------
IScene
type IScene =
interface
abstract member AddLayer : unit -> ILayer
abstract member CreateBitmap : Paint * seq<int> -> IBitmap
abstract member CreateBitmap : int * int * int [] [] -> IBitmap
abstract member CreateText : string -> ITextContent
abstract member LoadBitmap : string -> IBitmap
abstract member Contents : IContents
end
Full name: Snippet.IScene
--------------------
IScene
val input : IInput
Multiple items
type IInput =
interface
abstract member IsDown : bool
abstract member IsLeft : bool
abstract member IsRight : bool
abstract member IsUp : bool
end
Full name: Snippet.IInput
--------------------
IInput
type IInput =
interface
abstract member IsDown : bool
abstract member IsLeft : bool
abstract member IsRight : bool
abstract member IsUp : bool
end
Full name: Snippet.IInput
--------------------
IInput
val createText : (string -> ITextContent)
val text : string
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
abstract member IScene.CreateText : string -> ITextContent
val toBitmap : (Paint -> seq<int> -> IBitmap)
val color : Paint
val lines : seq<int>
type: seq<int>
inherits: System.Collections.IEnumerable
type: seq<int>
inherits: System.Collections.IEnumerable
Multiple overloads
abstract member IScene.CreateBitmap : Paint * seq<int> -> IBitmap
abstract member IScene.CreateBitmap : int * int * int [] [] -> IBitmap
abstract member IScene.CreateBitmap : Paint * seq<int> -> IBitmap
abstract member IScene.CreateBitmap : int * int * int [] [] -> IBitmap
val toImage : (IBitmap -> IContent)
val bitmap : IBitmap
Multiple items
type IBitmap =
interface
abstract member CreateContent : unit -> IContent
end
Full name: Snippet.IBitmap
--------------------
IBitmap
type IBitmap =
interface
abstract member CreateContent : unit -> IContent
end
Full name: Snippet.IBitmap
--------------------
IBitmap
abstract member IBitmap.CreateContent : unit -> IContent
val load : (string -> IContent)
val s : string
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
val w : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val h : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val lines : int [] []
type: int [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<int []>
implements: System.Collections.Generic.ICollection<int []>
implements: seq<int []>
implements: System.Collections.IEnumerable
inherits: System.Array
type: int [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<int []>
implements: System.Collections.Generic.ICollection<int []>
implements: seq<int []>
implements: System.Collections.IEnumerable
inherits: System.Array
module Images
from Snippet
from Snippet
val nameToValue : (string * (int * int * int [] [])) list
Full name: Snippet.Images.nameToValue
type: (string * (int * int * int [] [])) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<string * (int * int * int [] [])>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<string * (int * int * int [] [])>
implements: System.Collections.IEnumerable
Full name: Snippet.Images.nameToValue
type: (string * (int * int * int [] [])) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<string * (int * int * int [] [])>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<string * (int * int * int [] [])>
implements: System.Collections.IEnumerable
Multiple items
module Seq
from Snippet
--------------------
module Seq
from Microsoft.FSharp.Collections
module Seq
from Snippet
--------------------
module Seq
from Microsoft.FSharp.Collections
val find : ('T -> bool) -> seq<'T> -> 'T
Full name: Microsoft.FSharp.Collections.Seq.find
Full name: Microsoft.FSharp.Collections.Seq.find
val fst : ('T1 * 'T2) -> 'T1
Full name: Microsoft.FSharp.Core.Operators.fst
Full name: Microsoft.FSharp.Core.Operators.fst
val snd : ('T1 * 'T2) -> 'T2
Full name: Microsoft.FSharp.Core.Operators.snd
Full name: Microsoft.FSharp.Core.Operators.snd
val add : (IContent -> unit)
val item : IContent
property IScene.Contents: IContents
abstract member IContents.Add : IContent -> unit
val remove : (IContent -> unit)
abstract member IContents.Remove : IContent -> unit
val contains : (IContent -> bool)
abstract member IContents.Contains : IContent -> bool
val set : (IContent -> int * int -> unit)
val element : IContent
Multiple items
type IContent =
interface
abstract member Move : float * float -> unit
abstract member SetOpacity : float -> unit
abstract member Control : obj
end
Full name: Snippet.IContent
--------------------
IContent
type IContent =
interface
abstract member Move : float * float -> unit
abstract member SetOpacity : float -> unit
abstract member Control : obj
end
Full name: Snippet.IContent
--------------------
IContent
val x : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val y : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
abstract member IContent.Move : float * float -> unit
Multiple items
val float : 'T -> float (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.float
--------------------
type float<'Measure> = float
Full name: Microsoft.FSharp.Core.float<_>
type: float<'Measure>
implements: System.IComparable
implements: System.IConvertible
implements: System.IFormattable
implements: System.IComparable<float<'Measure>>
implements: System.IEquatable<float<'Measure>>
inherits: System.ValueType
--------------------
type float = System.Double
Full name: Microsoft.FSharp.Core.float
type: float
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<float>
implements: System.IEquatable<float>
inherits: System.ValueType
val float : 'T -> float (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.float
--------------------
type float<'Measure> = float
Full name: Microsoft.FSharp.Core.float<_>
type: float<'Measure>
implements: System.IComparable
implements: System.IConvertible
implements: System.IFormattable
implements: System.IComparable<float<'Measure>>
implements: System.IEquatable<float<'Measure>>
inherits: System.ValueType
--------------------
type float = System.Double
Full name: Microsoft.FSharp.Core.float
type: float
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<float>
implements: System.IEquatable<float>
inherits: System.ValueType
val maze : string
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
val tops : (int * int * int) list
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
val mids : (int * int * int) list
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
val bots : (int * int * int) list
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
val door' : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val pill' : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val power' : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val fromTriple : ((int * int * int) list -> IBitmap * IBitmap * IBitmap)
val xs : (int * int * int) list
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
type: (int * int * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * int * int>
implements: System.Collections.IEnumerable
val convert : (int list -> IBitmap)
type Paint =
class
new : aarrggbb:int -> Paint
member Color : int
static member Black : Paint
static member Blue : Paint
static member Transparent : Paint
static member White : Paint
static member Yellow : Paint
end
Full name: Snippet.Paint
class
new : aarrggbb:int -> Paint
member Color : int
static member Black : Paint
static member Blue : Paint
static member Transparent : Paint
static member White : Paint
static member Yellow : Paint
end
Full name: Snippet.Paint
property Paint.Blue: Paint
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of 'T * 'T list
with
interface System.Collections.IEnumerable
interface System.Collections.Generic.IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
end
Full name: Microsoft.FSharp.Collections.List<_>
type: List<'T>
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<'T>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<'T>
implements: System.Collections.IEnumerable
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of 'T * 'T list
with
interface System.Collections.IEnumerable
interface System.Collections.Generic.IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
end
Full name: Microsoft.FSharp.Collections.List<_>
type: List<'T>
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<'T>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<'T>
implements: System.Collections.IEnumerable
val foldBack : ('T -> 'State -> 'State) -> 'T list -> 'State -> 'State
Full name: Microsoft.FSharp.Collections.List.foldBack
Full name: Microsoft.FSharp.Collections.List.foldBack
val l : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val m : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val r : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val ls : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val ms : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val rs : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val l : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val m : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val r : int list
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
type: int list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int>
implements: System.Collections.IEnumerable
val tl : IBitmap
val top : IBitmap
val tr : IBitmap
val left : IBitmap
val blank : IBitmap
val right : IBitmap
val bl : IBitmap
val bottom : IBitmap
val br : IBitmap
val door : IBitmap
property Paint.White: Paint
val pill : IBitmap
property Paint.Yellow: Paint
val power : IBitmap
val toTile : (char -> IBitmap)
val c : char
type: char
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<char>
implements: System.IEquatable<char>
inherits: System.ValueType
type: char
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<char>
implements: System.IEquatable<char>
inherits: System.ValueType
val isWall : (char -> bool)
val isEdible : (char -> bool)
val mutable totalDots : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val walls : ILayer
type: ILayer
inherits: IContent
type: ILayer
inherits: IContent
abstract member IScene.AddLayer : unit -> ILayer
val lines : string []
type: string []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<string>
implements: System.Collections.Generic.ICollection<string>
implements: seq<string>
implements: System.Collections.IEnumerable
inherits: System.Array
type: string []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<string>
implements: System.Collections.Generic.ICollection<string>
implements: seq<string>
implements: System.Collections.IEnumerable
inherits: System.Array
Multiple overloads
System.String.Split(separator: char []) : string []
System.String.Split(separator: string [], options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], count: int) : string []
System.String.Split(separator: string [], count: int, options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], count: int, options: System.StringSplitOptions) : string []
System.String.Split(separator: char []) : string []
System.String.Split(separator: string [], options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], count: int) : string []
System.String.Split(separator: string [], count: int, options: System.StringSplitOptions) : string []
System.String.Split(separator: char [], count: int, options: System.StringSplitOptions) : string []
val tiles : IContent [] []
type: IContent [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<IContent []>
implements: System.Collections.Generic.ICollection<IContent []>
implements: seq<IContent []>
implements: System.Collections.IEnumerable
inherits: System.Array
type: IContent [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<IContent []>
implements: System.Collections.Generic.ICollection<IContent []>
implements: seq<IContent []>
implements: System.Collections.IEnumerable
inherits: System.Array
module Array
from Microsoft.FSharp.Collections
from Microsoft.FSharp.Collections
val mapi : (int -> 'T -> 'U) -> 'T [] -> 'U []
Full name: Microsoft.FSharp.Collections.Array.mapi
Full name: Microsoft.FSharp.Collections.Array.mapi
val line : string
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
Multiple overloads
System.String.ToCharArray() : char []
System.String.ToCharArray(startIndex: int, length: int) : char []
System.String.ToCharArray() : char []
System.String.ToCharArray(startIndex: int, length: int) : char []
val item : char
type: char
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<char>
implements: System.IEquatable<char>
inherits: System.ValueType
type: char
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<char>
implements: System.IEquatable<char>
inherits: System.ValueType
val tile : IContent
property ILayer.Contents: IContents
val ignore : 'T -> unit
Full name: Microsoft.FSharp.Core.Operators.ignore
Full name: Microsoft.FSharp.Core.Operators.ignore
val route_home : int [] []
type: int [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<int []>
implements: System.Collections.Generic.ICollection<int []>
implements: seq<int []>
implements: System.Collections.IEnumerable
inherits: System.Array
type: int [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<int []>
implements: System.Collections.Generic.ICollection<int []>
implements: seq<int []>
implements: System.Collections.IEnumerable
inherits: System.Array
val numbers : int [] []
type: int [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<int []>
implements: System.Collections.Generic.ICollection<int []>
implements: seq<int []>
implements: System.Collections.IEnumerable
inherits: System.Array
type: int [] []
implements: System.ICloneable
implements: System.Collections.IList
implements: System.Collections.ICollection
implements: System.Collections.IStructuralComparable
implements: System.Collections.IStructuralEquatable
implements: System.Collections.Generic.IList<int []>
implements: System.Collections.Generic.ICollection<int []>
implements: seq<int []>
implements: System.Collections.IEnumerable
inherits: System.Array
val map : ('T -> 'U) -> 'T [] -> 'U []
Full name: Microsoft.FSharp.Collections.Array.map
Full name: Microsoft.FSharp.Collections.Array.map
namespace System
type Int32 =
struct
member CompareTo : obj -> int
member CompareTo : int -> int
member Equals : obj -> bool
member Equals : int -> bool
member GetHashCode : unit -> int
member GetTypeCode : unit -> System.TypeCode
member ToString : unit -> string
member ToString : string -> string
member ToString : System.IFormatProvider -> string
member ToString : string * System.IFormatProvider -> string
static val MaxValue : int
static val MinValue : int
static member Parse : string -> int
static member Parse : string * System.Globalization.NumberStyles -> int
static member Parse : string * System.IFormatProvider -> int
static member Parse : string * System.Globalization.NumberStyles * System.IFormatProvider -> int
static member TryParse : string * int -> bool
static member TryParse : string * System.Globalization.NumberStyles * System.IFormatProvider * int -> bool
end
Full name: System.Int32
type: System.Int32
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
struct
member CompareTo : obj -> int
member CompareTo : int -> int
member Equals : obj -> bool
member Equals : int -> bool
member GetHashCode : unit -> int
member GetTypeCode : unit -> System.TypeCode
member ToString : unit -> string
member ToString : string -> string
member ToString : System.IFormatProvider -> string
member ToString : string * System.IFormatProvider -> string
static val MaxValue : int
static val MinValue : int
static member Parse : string -> int
static member Parse : string * System.Globalization.NumberStyles -> int
static member Parse : string * System.IFormatProvider -> int
static member Parse : string * System.Globalization.NumberStyles * System.IFormatProvider -> int
static member TryParse : string * int -> bool
static member TryParse : string * System.Globalization.NumberStyles * System.IFormatProvider * int -> bool
end
Full name: System.Int32
type: System.Int32
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
field System.Int32.MaxValue = 2147483647
val canFill : (int * int -> bool)
property System.Array.Length: int
val fill : (int -> int * int -> unit)
val n : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val flood : (int * int -> bool) -> (int -> int * int -> unit) -> int * int -> unit
Full name: Snippet.Algorithm.flood
Full name: Snippet.Algorithm.flood
val tileAt : (int -> int -> char)
val isWallAt : (int * int -> bool)
val p : IContent
val pu : IContent * IContent
val pd : IContent * IContent
val pl : IContent * IContent
val pr : IContent * IContent
val mutable finished : bool
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
val mutable lives : IContent list
type: IContent list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<IContent>
implements: System.Collections.IEnumerable
type: IContent list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<IContent>
implements: System.Collections.IEnumerable
val iteri : (int -> 'T -> unit) -> 'T list -> unit
Full name: Microsoft.FSharp.Collections.List.iteri
Full name: Microsoft.FSharp.Collections.List.iteri
val i : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val life : IContent
val rev : 'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.rev
Full name: Microsoft.FSharp.Collections.List.rev
val decLives : (unit -> unit)
val text : ITextContent
type: ITextContent
inherits: IContent
type: ITextContent
inherits: IContent
val x : IContent
val xs : IContent list
type: IContent list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<IContent>
implements: System.Collections.IEnumerable
type: IContent list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<IContent>
implements: System.Collections.IEnumerable
val ghost_starts : Ghost list
type: Ghost list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<Ghost>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<Ghost>
implements: System.Collections.IEnumerable
type: Ghost list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<Ghost>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<Ghost>
implements: System.Collections.IEnumerable
val map : ('T -> 'U) -> 'T list -> 'U list
Full name: Microsoft.FSharp.Collections.List.map
Full name: Microsoft.FSharp.Collections.List.map
val color : string
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
type: string
implements: System.IComparable
implements: System.ICloneable
implements: System.IConvertible
implements: System.IComparable<string>
implements: seq<char>
implements: System.Collections.IEnumerable
implements: System.IEquatable<string>
val v : int * int
val blue : IContent
val eyes : IContent * IContent * IContent * IContent
val body : IContent * IContent * IContent * IContent
val image : IContent
Ghost.X: int
Ghost.Y: int
Ghost.V: int * int
val mutable ghosts : Ghost list
type: Ghost list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<Ghost>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<Ghost>
implements: System.Collections.IEnumerable
type: Ghost list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<Ghost>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<Ghost>
implements: System.Collections.IEnumerable
val iter : ('T -> unit) -> 'T list -> unit
Full name: Microsoft.FSharp.Collections.List.iter
Full name: Microsoft.FSharp.Collections.List.iter
val ghost : Ghost
type: Ghost
implements: System.IEquatable<Ghost>
implements: System.Collections.IStructuralEquatable
type: Ghost
implements: System.IEquatable<Ghost>
implements: System.Collections.IStructuralEquatable
Ghost.Image: IContent
val mutable score : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val mutable bonus : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val mutable bonuses : (int * IContent) list
type: (int * IContent) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * IContent>
implements: System.Collections.IEnumerable
type: (int * IContent) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * IContent>
implements: System.Collections.IEnumerable
val x : int ref
type: int ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
type: int ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
Multiple items
val ref : 'T -> 'T ref
Full name: Microsoft.FSharp.Core.Operators.ref
--------------------
type 'T ref = Ref<'T>
Full name: Microsoft.FSharp.Core.ref<_>
type: 'T ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<'T>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
val ref : 'T -> 'T ref
Full name: Microsoft.FSharp.Core.Operators.ref
--------------------
type 'T ref = Ref<'T>
Full name: Microsoft.FSharp.Core.ref<_>
type: 'T ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<'T>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
val y : int ref
type: int ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
type: int ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
val v : (int * int) ref
type: (int * int) ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
type: (int * int) ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<int * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
val pacman : IContent ref
type: IContent ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
type: IContent ref
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<Ref<IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
val mutable powerCount : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val noWall : (int * int -> int * int -> bool)
val ex : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val ey : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val bx : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val by : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
Multiple items
val int : 'T -> int (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.int
--------------------
type int<'Measure> = int
Full name: Microsoft.FSharp.Core.int<_>
type: int<'Measure>
implements: System.IComparable
implements: System.IConvertible
implements: System.IFormattable
implements: System.IComparable<int<'Measure>>
implements: System.IEquatable<int<'Measure>>
inherits: System.ValueType
--------------------
type int = int32
Full name: Microsoft.FSharp.Core.int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val int : 'T -> int (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.int
--------------------
type int<'Measure> = int
Full name: Microsoft.FSharp.Core.int<_>
type: int<'Measure>
implements: System.IComparable
implements: System.IConvertible
implements: System.IFormattable
implements: System.IComparable<int<'Measure>>
implements: System.IEquatable<int<'Measure>>
inherits: System.ValueType
--------------------
type int = int32
Full name: Microsoft.FSharp.Core.int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val not : bool -> bool
Full name: Microsoft.FSharp.Core.Operators.not
Full name: Microsoft.FSharp.Core.Operators.not
val fillValue : (int * int -> int * int -> int)
val verticallyAligned : (int * 'a -> bool)
val y : 'a
val horizontallyAligned : ('a * int -> bool)
val x : 'a
val canGoUp : (int * int -> bool)
val canGoDown : (int * int -> bool)
val canGoLeft : (int * int -> bool)
val canGoRight : (int * int -> bool)
val fillUp : (int * int -> int)
val fillDown : (int * int -> int)
val fillLeft : (int * int -> int)
val fillRight : (int * int -> int)
val go : (int * int -> int * int -> int * int)
val dx : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val dy : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val newGhosts : (unit -> Ghost list)
val u : IContent
val d : IContent
val l : IContent
val r : IContent
Ghost.Body: IContent * IContent * IContent * IContent
val u' : IContent
val d' : IContent
val l' : IContent
val r' : IContent
Ghost.Eyes: IContent * IContent * IContent * IContent
val face : IContent
val eye : IContent
val canMove : bool
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
val invalidOp : string -> 'T
Full name: Microsoft.FSharp.Core.Operators.invalidOp
Full name: Microsoft.FSharp.Core.Operators.invalidOp
val isBackwards : (int * int -> bool)
val a : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val b : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val directions : ((int * int) * int) list
type: ((int * int) * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<(int * int) * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<(int * int) * int>
implements: System.Collections.IEnumerable
type: ((int * int) * int) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<(int * int) * int>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<(int * int) * int>
implements: System.Collections.IEnumerable
val directions : seq<int * int>
type: seq<int * int>
inherits: System.Collections.IEnumerable
type: seq<int * int>
inherits: System.Collections.IEnumerable
Ghost.IsReturning: bool
Multiple items
val sortBy : ('a -> 'b) -> seq<'a> -> seq<'a>
Full name: Snippet.Seq.sortBy
--------------------
val sortBy : ('T -> 'Key) -> seq<'T> -> seq<'T> (requires comparison)
Full name: Microsoft.FSharp.Collections.Seq.sortBy
val sortBy : ('a -> 'b) -> seq<'a> -> seq<'a>
Full name: Snippet.Seq.sortBy
--------------------
val sortBy : ('T -> 'Key) -> seq<'T> -> seq<'T> (requires comparison)
Full name: Microsoft.FSharp.Collections.Seq.sortBy
val map : ('T -> 'U) -> seq<'T> -> seq<'U>
Full name: Microsoft.FSharp.Collections.Seq.map
Full name: Microsoft.FSharp.Collections.Seq.map
val unsort : seq<'a> -> seq<'a>
Full name: Snippet.Seq.unsort
Full name: Snippet.Seq.unsort
val head : seq<'T> -> 'T
Full name: Microsoft.FSharp.Collections.Seq.head
Full name: Microsoft.FSharp.Collections.Seq.head
val returning : bool
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
Ghost.Blue: IContent
val mutable ghostCounter : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val updateGhosts : (unit -> unit)
val modulus : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val updatePacman : (unit -> unit)
val inputs : (bool * (int * int) * (IContent * IContent)) list
type: (bool * (int * int) * (IContent * IContent)) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<bool * (int * int) * (IContent * IContent)>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<bool * (int * int) * (IContent * IContent)>
implements: System.Collections.IEnumerable
type: (bool * (int * int) * (IContent * IContent)) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<bool * (int * int) * (IContent * IContent)>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<bool * (int * int) * (IContent * IContent)>
implements: System.Collections.IEnumerable
property IInput.IsUp: bool
property IInput.IsDown: bool
property IInput.IsLeft: bool
property IInput.IsRight: bool
val move : ((int * int) * (IContent * IContent) -> unit)
val d1 : IContent
val d2 : IContent
val x' : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val y' : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val availableDirections : seq<(int * int) * (IContent * IContent)>
type: seq<(int * int) * (IContent * IContent)>
inherits: System.Collections.IEnumerable
type: seq<(int * int) * (IContent * IContent)>
inherits: System.Collections.IEnumerable
val filter : ('T -> bool) -> 'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.filter
Full name: Microsoft.FSharp.Collections.List.filter
val can : bool
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
type: bool
implements: System.IComparable
implements: System.IConvertible
implements: System.IComparable<bool>
implements: System.IEquatable<bool>
inherits: System.ValueType
val f : IContent * IContent
val v' : int * int
val length : seq<'T> -> int
Full name: Microsoft.FSharp.Collections.Seq.length
Full name: Microsoft.FSharp.Collections.Seq.length
val goForward : bool * (IContent * IContent)
property List.Length: int
val tx : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val ty : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val updatePower : (unit -> unit)
abstract member IContent.SetOpacity : float -> unit
val mutable flashCount : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val updateFlash : (unit -> unit)
val touchGhosts : (unit -> Ghost list)
val px : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val py : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val handleTouching : (unit -> unit)
val touching : Ghost list
type: Ghost list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<Ghost>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<Ghost>
implements: System.Collections.IEnumerable
type: Ghost list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<Ghost>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<Ghost>
implements: System.Collections.IEnumerable
val mapi : (int -> 'T -> 'U) -> 'T list -> 'U list
Full name: Microsoft.FSharp.Collections.List.mapi
Full name: Microsoft.FSharp.Collections.List.mapi
val exists : ('T -> bool) -> 'T list -> bool
Full name: Microsoft.FSharp.Collections.List.exists
Full name: Microsoft.FSharp.Collections.List.exists
val pown : 'T -> int -> 'T (requires member get_One and member ( * ) and member ( / ))
Full name: Microsoft.FSharp.Core.Operators.pown
Full name: Microsoft.FSharp.Core.Operators.pown
val b : IContent
val min : 'T -> 'T -> 'T (requires comparison)
Full name: Microsoft.FSharp.Core.Operators.min
Full name: Microsoft.FSharp.Core.Operators.min
val updateBonuses : (unit -> unit)
val removals : (int * IContent) list
type: (int * IContent) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * IContent>
implements: System.Collections.IEnumerable
type: (int * IContent) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * IContent>
implements: System.Collections.IEnumerable
val remainders : (int * IContent) list
type: (int * IContent) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * IContent>
implements: System.Collections.IEnumerable
type: (int * IContent) list
implements: System.Collections.IStructuralEquatable
implements: System.IComparable<List<int * IContent>>
implements: System.IComparable
implements: System.Collections.IStructuralComparable
implements: System.Collections.Generic.IEnumerable<int * IContent>
implements: System.Collections.IEnumerable
val count : int
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
type: int
implements: System.IComparable
implements: System.IFormattable
implements: System.IConvertible
implements: System.IComparable<int>
implements: System.IEquatable<int>
inherits: System.ValueType
val partition : ('T -> bool) -> 'T list -> 'T list * 'T list
Full name: Microsoft.FSharp.Collections.List.partition
Full name: Microsoft.FSharp.Collections.List.partition
val p1 : ITextContent
type: ITextContent
inherits: IContent
type: ITextContent
inherits: IContent
val s1 : ITextContent
type: ITextContent
inherits: IContent
type: ITextContent
inherits: IContent
val updateScore : (unit -> unit)
abstract member ITextContent.SetText : string -> unit
val sprintf : Printf.StringFormat<'T> -> 'T
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.sprintf
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.sprintf
val update : (unit -> unit)
val this : Game
member Game.Update : unit -> unit
Full name: Snippet.Game.Update
Full name: Snippet.Game.Update
More information
| Link: | http://fssnip.net/cZ |
| Posted: | 10 months ago |
| Author: | Phillip Trelford (website) |
| Tags: | Game, Silverlight |