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Monotone Chain Convex Hull Algorithm
Andrew's Monotone Chain Convex Hull algorithm: given points in 2 dimensions, determine their convex hull by constructing the upper and lower hull.
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// Based on Andrew's Monotone Chain algorithm, as described here:
// http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
// Additional explanations provided here: http://www.clear-lines.com/blog/post/Convex-Hull.aspx
type Point = { X: float; Y: float }
let clockwise (p1, p2, p3) =
(p2.X - p1.X) * (p3.Y - p1.Y)
- (p2.Y - p1.Y) * (p3.X - p1.X)
<= 0.0
let rec chain (hull: Point list) (candidates: Point list) =
match candidates with
| [ ] -> hull
| c :: rest ->
match hull with
| [ ] -> chain [ c ] rest
| [ start ] -> chain [c ; start] rest
| b :: a :: tail ->
if clockwise (a, b, c) then chain (c :: hull) rest else
chain (a :: tail) rest
let hull (points: Point list) =
match points with
| [ ] -> points
| [ _ ] -> points
| _ ->
let sorted = List.sort points
let upper = chain [ ] sorted
let lower = chain [ ] (List.rev sorted)
List.append (List.tail upper) (List.tail lower)
// illustration
let a = { X = 0.0; Y = 0.0 }
let b = { X = 2.0; Y = 0.0 }
let c = { X = 1.0; Y = 2.0 }
let d = { X = 1.0; Y = 1.0 }
let e = { X = 1.0; Y = 0.0 }
let test = [a;b;c;d;e]
let h = hull test
|
Point.X: float
Multiple items
val float : value:'T -> float (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.float
--------------------
type float = System.Double
Full name: Microsoft.FSharp.Core.float
--------------------
type float<'Measure> = float
Full name: Microsoft.FSharp.Core.float<_>
Point.Y: float
val clockwise : p1:Point * p2:Point * p3:Point -> bool
Full name: Script.clockwise
val p1 : Point
val p2 : Point
val p3 : Point
val chain : hull:Point list -> candidates:Point list -> Point list
Full name: Script.chain
val hull : Point list
type Point =
{X: float;
Y: float;}
Full name: Script.Point
type 'T list = List<'T>
Full name: Microsoft.FSharp.Collections.list<_>
val candidates : Point list
val c : Point
val rest : Point list
val start : Point
val b : Point
val a : Point
val tail : Point list
val hull : points:Point list -> Point list
Full name: Script.hull
val points : Point list
val sorted : Point list
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of Head: 'T * Tail: 'T list
interface IEnumerable
interface IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
Full name: Microsoft.FSharp.Collections.List<_>
val sort : list:'T list -> 'T list (requires comparison)
Full name: Microsoft.FSharp.Collections.List.sort
val upper : Point list
val lower : Point list
val rev : list:'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.rev
val append : list1:'T list -> list2:'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.append
val tail : list:'T list -> 'T list
Full name: Microsoft.FSharp.Collections.List.tail
val a : Point
Full name: Script.a
val b : Point
Full name: Script.b
val c : Point
Full name: Script.c
val d : Point
Full name: Script.d
val e : Point
Full name: Script.e
val test : Point list
Full name: Script.test
val h : Point list
Full name: Script.h
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