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Sudoku Solver
Fast Sudoku solver in less than 100 lines of F#
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type Assignments = Map<(int*int),int> // (r,c), d
type Available = Map<int,Set<int>>
type Board = Assignments * Available (*row*) * Available (*col*)
type AssignmentResult = Done of Board | Infeasible
let blockSet = set [1..9]
let blockCheck (board:Board) =
let asgns,_,_ = board
let completedBlockSumOk =
asgns
|> Map.toSeq
|> Seq.map (fun ((r,c),d) -> ((r-1)/3,(c-1)/3), d)
|> Seq.groupBy fst
|> Seq.filter (fun (block,cells) -> Seq.length cells = 9)
|> Seq.forall (fun (block,xs) -> xs |> Seq.map snd |> set = blockSet)
if completedBlockSumOk then
Done board
else
Infeasible
let available (board:Board) (r,c) =
let asgns,ravl,cavl = board
Set.intersect ravl.[r] cavl.[c]
let assign ((r,c),d) (board:Board) =
let asgn,ravl,cavl = board
let asgn' = asgn |> Map.add (r,c) d
let rSet = ravl.[r] |> Set.remove d
let cSet = cavl.[c] |> Set.remove d
let ravl' = ravl |> Map.add r rSet
let cavl' = cavl |> Map.add c cSet
let board' = (asgn',ravl',cavl')
blockCheck board'
let assignChecked ((r,c), d) (board:Board) =
let asgn,ravl,cavl = board
if asgn |> Map.containsKey (r,c) then
Infeasible
else
if available board (r,c) |> Set.contains d then
assign ((r,c),d) board
else
Infeasible
let newBoard() : Board =
Map.empty,
[for r in 1 .. 9 -> r, set [1 .. 9]] |> Map.ofList,
[for c in 1 .. 9 -> c, set [1 .. 9]] |> Map.ofList
let initBoard assignments =
(newBoard(),assignments)
||> Seq.fold (fun board ((r,c),d) ->
match assignChecked ((r,c),d) board with
| Done board -> board
| Infeasible -> failwith "invalid assignments"
)
let unassignedCells (board:Board) =
let asgn,_,_ = board
[for r in 1 .. 9 do
for c in 1 .. 9 do
if asgn |> Map.containsKey (r,c) |> not then
yield (r,c)]
let solve (board:Board) =
let cells = unassignedCells board //cells to fill
let rec backtrack asgns rem =
match asgns with
| [] -> failwith "no solution"
| ((r,c),ds,board)::rest -> tryAssign board rest rem ((r,c),ds) //backtrack to prev assignment - try next available digit for the cell
and tryAssign board asgns rem curChoices =
match curChoices with
| ((r,c),[]) -> backtrack asgns ((r,c)::rem)
| ((r,c),d::rest) ->
match assign ((r,c),d) board with
| Done board2 -> loop board2 (((r,c),rest,board)::asgns) rem
| Infeasible -> tryAssign board asgns rem ((r,c),rest)
and loop board asgns rem =
match rem with
| [] -> board //solution; all empty cells assigned successfully
| (r,c)::restRem ->
let avail = available board (r,c) |> Set.toList
tryAssign board asgns restRem ((r,c),avail)
loop board [] cells
|
Test solver
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|
open System
let cells (ls:string list list) =
ls |> List.mapi (fun r cols ->
cols |> List.mapi (fun c strd ->
match Int32.TryParse strd with
| true,d -> Some((r+1,c+1),d)
| _ -> None))
|> List.collect (List.choose (fun x->x))
let boardData1 =
[
["5";"3";".";".";"7";".";".";".";"."];
["6";".";".";"1";"9";"5";".";".";"."];
[".";"9";"8";".";".";".";".";"6";"."];
["8";".";".";".";"6";".";".";".";"3"];
["4";".";".";"8";".";"3";".";".";"1"];
["7";".";".";".";"2";".";".";".";"6"];
[".";"6";".";".";".";".";"2";"8";"."];
[".";".";".";"4";"1";"9";".";".";"5"];
[".";".";".";".";"8";".";".";"7";"9"]
]
let board1 = initBoard (cells boardData1)
let board1S = solve board1
let board1SolutionData = //there is only 1 solution
[
["5";"3";"4";"6";"7";"8";"9";"1";"2"];
["6";"7";"2";"1";"9";"5";"3";"4";"8"];
["1";"9";"8";"3";"4";"2";"5";"6";"7"];
["8";"5";"9";"7";"6";"1";"4";"2";"3"];
["4";"2";"6";"8";"5";"3";"7";"9";"1"];
["7";"1";"3";"9";"2";"4";"8";"5";"6"];
["9";"6";"1";"5";"3";"7";"2";"8";"4"];
["2";"8";"7";"4";"1";"9";"6";"3";"5"];
["3";"4";"5";"2";"8";"6";"1";"7";"9"]
]
let board1Solution = initBoard (cells board1SolutionData)
board1S = board1Solution //check solution
|
Multiple items
module Map
from Microsoft.FSharp.Collections
--------------------
type Map<'Key,'Value (requires comparison)> =
interface IReadOnlyDictionary<'Key,'Value>
interface IReadOnlyCollection<KeyValuePair<'Key,'Value>>
interface IEnumerable
interface IComparable
interface IEnumerable<KeyValuePair<'Key,'Value>>
interface ICollection<KeyValuePair<'Key,'Value>>
interface IDictionary<'Key,'Value>
new : elements:seq<'Key * 'Value> -> Map<'Key,'Value>
member Add : key:'Key * value:'Value -> Map<'Key,'Value>
member ContainsKey : key:'Key -> bool
...
--------------------
new : elements:seq<'Key * 'Value> -> Map<'Key,'Value>
Multiple items
val int : value:'T -> int (requires member op_Explicit)
--------------------
type int = int32
--------------------
type int<'Measure> = int
type Available = Map<int,Set<int>>
Multiple items
module Set
from Microsoft.FSharp.Collections
--------------------
type Set<'T (requires comparison)> =
interface IReadOnlyCollection<'T>
interface IComparable
interface IEnumerable
interface IEnumerable<'T>
interface ICollection<'T>
new : elements:seq<'T> -> Set<'T>
member Add : value:'T -> Set<'T>
member Contains : value:'T -> bool
override Equals : obj -> bool
member IsProperSubsetOf : otherSet:Set<'T> -> bool
...
--------------------
new : elements:seq<'T> -> Set<'T>
type Board = Assignments * Available * Available
type Assignments = Map<(int * int),int>
type AssignmentResult =
| Done of Board
| Infeasible
union case AssignmentResult.Done: Board -> AssignmentResult
union case AssignmentResult.Infeasible: AssignmentResult
val blockSet : Set<int>
val set : elements:seq<'T> -> Set<'T> (requires comparison)
val blockCheck : Assignments * Available * Available -> AssignmentResult
val board : Board
val asgns : Assignments
val completedBlockSumOk : bool
val toSeq : table:Map<'Key,'T> -> seq<'Key * 'T> (requires comparison)
module Seq
from Microsoft.FSharp.Collections
val map : mapping:('T -> 'U) -> source:seq<'T> -> seq<'U>
val r : int
val c : int
val d : int
val groupBy : projection:('T -> 'Key) -> source:seq<'T> -> seq<'Key * seq<'T>> (requires equality)
val fst : tuple:('T1 * 'T2) -> 'T1
val filter : predicate:('T -> bool) -> source:seq<'T> -> seq<'T>
val block : int * int
val cells : seq<(int * int) * int>
val length : source:seq<'T> -> int
val forall : predicate:('T -> bool) -> source:seq<'T> -> bool
val xs : seq<(int * int) * int>
val snd : tuple:('T1 * 'T2) -> 'T2
val available : Assignments * Available * Available -> r:int * c:int -> Set<int>
val ravl : Available
val cavl : Available
val intersect : set1:Set<'T> -> set2:Set<'T> -> Set<'T> (requires comparison)
val assign : (int * int) * d:int -> Assignments * Available * Available -> AssignmentResult
val asgn : Assignments
val asgn' : Map<(int * int),int>
val add : key:'Key -> value:'T -> table:Map<'Key,'T> -> Map<'Key,'T> (requires comparison)
val rSet : Set<int>
val remove : value:'T -> set:Set<'T> -> Set<'T> (requires comparison)
val cSet : Set<int>
val ravl' : Map<int,Set<int>>
val cavl' : Map<int,Set<int>>
val board' : Map<(int * int),int> * Map<int,Set<int>> * Map<int,Set<int>>
val assignChecked : (int * int) * d:int -> Assignments * Available * Available -> AssignmentResult
val containsKey : key:'Key -> table:Map<'Key,'T> -> bool (requires comparison)
val contains : element:'T -> set:Set<'T> -> bool (requires comparison)
val newBoard : unit -> Board
val empty<'Key,'T (requires comparison)> : Map<'Key,'T> (requires comparison)
val ofList : elements:('Key * 'T) list -> Map<'Key,'T> (requires comparison)
val initBoard : assignments:seq<(int * int) * int> -> Board
val assignments : seq<(int * int) * int>
val fold : folder:('State -> 'T -> 'State) -> state:'State -> source:seq<'T> -> 'State
val failwith : message:string -> 'T
val unassignedCells : Assignments * Available * Available -> (int * int) list
val not : value:bool -> bool
val solve : Assignments * Available * Available -> Board
val cells : (int * int) list
val backtrack : (((int * int) * int list * Board) list -> (int * int) list -> Board)
val asgns : ((int * int) * int list * Board) list
val rem : (int * int) list
val ds : int list
val rest : ((int * int) * int list * Board) list
val tryAssign : (Board -> ((int * int) * int list * Board) list -> (int * int) list -> (int * int) * int list -> Board)
val curChoices : (int * int) * int list
val rest : int list
val board2 : Board
val loop : (Board -> ((int * int) * int list * Board) list -> (int * int) list -> Board)
val restRem : (int * int) list
val avail : int list
val toList : set:Set<'T> -> 'T list (requires comparison)
namespace System
val cells : ls:string list list -> ((int * int) * int) list
val ls : string list list
Multiple items
val string : value:'T -> string
--------------------
type string = String
type 'T list = List<'T>
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of Head: 'T * Tail: 'T list
interface IReadOnlyList<'T>
interface IReadOnlyCollection<'T>
interface IEnumerable
interface IEnumerable<'T>
member GetReverseIndex : rank:int * offset:int -> int
member GetSlice : startIndex:int option * endIndex:int option -> 'T list
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
...
val mapi : mapping:(int -> 'T -> 'U) -> list:'T list -> 'U list
val cols : string list
val strd : string
type Int32 =
struct
member CompareTo : value:obj -> int + 1 overload
member Equals : obj:obj -> bool + 1 overload
member GetHashCode : unit -> int
member GetTypeCode : unit -> TypeCode
member ToString : unit -> string + 3 overloads
member TryFormat : destination:Span<char> * charsWritten:int * ?format:ReadOnlySpan<char> * ?provider:IFormatProvider -> bool
static val MaxValue : int
static val MinValue : int
static member Parse : s:string -> int + 4 overloads
static member TryParse : s:string * result:int -> bool + 3 overloads
end
Int32.TryParse(s: ReadOnlySpan<char>, result: byref<int>) : bool
Int32.TryParse(s: string, result: byref<int>) : bool
Int32.TryParse(s: ReadOnlySpan<char>, style: Globalization.NumberStyles, provider: IFormatProvider, result: byref<int>) : bool
Int32.TryParse(s: string, style: Globalization.NumberStyles, provider: IFormatProvider, result: byref<int>) : bool
union case Option.Some: Value: 'T -> Option<'T>
union case Option.None: Option<'T>
val collect : mapping:('T -> 'U list) -> list:'T list -> 'U list
val choose : chooser:('T -> 'U option) -> list:'T list -> 'U list
val x : ((int * int) * int) option
val boardData1 : string list list
val board1 : Board
val board1S : Board
val board1SolutionData : string list list
val board1Solution : Board
More information