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  • Creating objects with events

    This snippet shows how to create objects with events in F#. It shows both simple event (to be used from F#) and a .NET compatible event with specific delegate type.

    85 people like this

    Posted: 15 years ago by Tomas Petricek

  • FSX Structure

    I use this basic template when writing .fsx files that I might want to compile. It adjusts the difference in command line/entrypoint handling between a script and a compiled assembly. This example shows the details for a WPF script — replace the #r's and/or remove the STAThread for a WinForms or Console script.

    127 people like this

    Posted: 15 years ago by Blake Coverett

  • Implementing active objects with a MailboxProcessor

    Mailbox processors can easily be used to implement active objects. This example shows how to do that with a reusable wrapper type and minimal boilerplate code in the actual class definitions. Supports both asynchronous calls and synchronous calls. For the latter case, exceptions are automatically propagated back to the caller.

    92 people like this

    Posted: 14 years ago by Wolfgang Meyer

  • Load XAML

    This example shows how to load a Xaml file allowing to use WPF from F#. It also shows how to access WPF objects and register event handlers.

    109 people like this

    Posted: 15 years ago by Antonio Cisternino

  • ObservableObject

    The ObservableObject type implements the INotifyPropertyChanged interface used in WPF and Silverlight to notify on changes to properties that are bound to a control. Specify property names type safely using F# Quotations, i.e. <@ this.PropertyName @> when invoking the NotifyPropertyChanged method. If you are following the MVVM pattern then your View Model class can inherit from the ObservableObject type.

    69 people like this

    Posted: 15 years ago by Phillip Trelford

  • Factory Pattern

    Factory pattern in F#

    82 people like this

    Posted: 14 years ago by Tao Liu

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