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  • ObservableObject

    The ObservableObject type implements the INotifyPropertyChanged interface used in WPF and Silverlight to notify on changes to properties that are bound to a control. Specify property names type safely using F# Quotations, i.e. <@ this.PropertyName @> when invoking the NotifyPropertyChanged method. If you are following the MVVM pattern then your View Model class can inherit from the ObservableObject type.

    67 people like this

    Posted: 14 years ago by Phillip Trelford

  • Wicked way to solve quadratic equation using list of operators

    This is to demonstrate that: (1) there are many ways to solve the same problems; (2) operators can be grouped together into data structures and act as data; (3) you can have fun in F# in many ways.

    57 people like this

    Posted: 14 years ago by Dmitry Soshnikov

  • Association list lookup

    While prototyping programs I find myself using association lists. This little snippet defines a lookup functions for association lists defined as lists of tuples.

    68 people like this

    Posted: 15 years ago by Alex Muscar

  • Monadic Memoization

    Modular memoization within a pure functional setting that is implemented as a convenient computation builder.

    91 people like this

    Posted: 14 years ago by Nick Palladinos

  • WPF / SilverLight Converter II

    version 1 is http://fssnip.net/62. This new version support convert from any existing function to a converter function by using composition and pipeline. The convert function is to make the function signature agree to the IValueConverter interface. You can add new functions in the FunctionLibrary module and reuse the class definition to reduce the coding effort. The first sample is to show how to make the converter pipeline work, the second one is a debugger converter used to debug the data binding problem.

    90 people like this

    Posted: 14 years ago by Tao Liu

  • Wicked way to solve quadratic equation using list of operators

    This is to demonstrate that: (1) there are many ways to solve the same problems; (2) operators can be grouped together into data structures and act as data; (3) you can have fun in F# in many ways.

    57 people like this

    Posted: 14 years ago by Dmitry Soshnikov

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