This is the minimum F# code required to run and view a compute shader with SlimDX in DirectX 11.
Posted: 8 years ago by
Minimal code to render some colored triangles.
A compute shader using wang's hash to make a static filled window. Runs at 2000 frames per second on my machine.
This web site is created using F# and Suave web server. It is hosted on
Azure and the source code is on GitHub. Contributions
The first version of fssnip.net has been created by
@tomaspetricek back in 2010.
This web site is a new, open-source and contribution-friendly version.