1 people like it.

Doms Guess Game

My Game in F#, creates the five times table up to 100 and then selects a random number from it. You then guess the number

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open System
open System.IO

// _____ _   _ _____ _____ _____  ______  _  _   _____  _____ _     
//|  __ \ | | |  ___/  ___/  ___| |  ___|| || |_|  _  ||  _  | |    
//| |  \/ | | | |__ \ `--.\ `--.  | |_ |_  __  _| | | || | | | |    
//| | __| | | |  __| `--. \`--. \ |  _| _| || |_| | | || | | | |    
//| |_\ \ |_| | |___/\__/ /\__/ / | |  |_  __  _\ \_/ /\ \_/ / |____
// \____/\___/\____/\____/\____/  \_|    |_||_|  \___/  \___/\_____/
//                                                                  
//                                                                  

let game() = 
    let mutable notFound = true

    let fivetimestable = 
        seq { for i in 5 .. 5 .. 100 do yield i }

    let random = new Random(System.DateTime.Now.Millisecond)
    let next = random.Next(10)
    let ans = (Seq.nth next fivetimestable)

    Console.WriteLine("What's your name?")
    let name = Console.ReadLine()
    Console.WriteLine("Guess!")

    let mutable goes = 1

    let stopWatch = new System.Diagnostics.Stopwatch()
    stopWatch.Start() |> ignore

    while notFound do
        let guess = System.Int32.Parse(System.Console.ReadLine())
        if ans.Equals(guess) then
            notFound <- false
            stopWatch.Stop() |> ignore
        else 
            goes <- goes + 1

    Console.BackgroundColor <- ConsoleColor.Blue
    let time = (stopWatch.ElapsedMilliseconds / 1000L)
    Console.WriteLine("You did it {0} it took you {1} goes in {2} seconds", name, goes, time)

    name, goes, time

let highscore(result) =
    let name, goes, time = result
    let fileName = Environment.CurrentDirectory + "/highscores.txt"
    let scores = File.ReadAllLines(fileName)
    let newScore = [| String.Format("{0}, {1}, {2}", name.ToString(), goes.ToString(), time.ToString()) |]
    let newHighScores = Seq.append scores newScore
    File.WriteAllLines(fileName, newHighScores)  

    newHighScores |> Seq.iter (fun l -> Console.WriteLine(l))

    ()

[<EntryPoint>]
let main argv =  
// Should be broken down into loads of lovely little funcs but..... 
// _   _______ _     _____ 
//\ \ / /  _  | |   |  _  |
// \ V /| | | | |   | | | |
//  \ / | | | | |   | | | |
//  | | \ \_/ / |___\ \_/ /
//  \_/  \___/\_____/\___/ 
//                         
 
    let result = game()
    highscore(result) |> ignore
    Console.ReadKey() |> ignore
    0 // return an integer exit code


// this needs to be in a file called highscores.txt

//    .__                                                _____          .__        
//|  |   ____ _____     ____  __ __   ____     _____/ ____\ __  _  _|__| ____  
//|  | _/ __ \\__  \   / ___\|  |  \_/ __ \   /  _ \   __\  \ \/ \/ /  |/    \ 
//|  |_\  ___/ / __ \_/ /_/  >  |  /\  ___/  (  <_> )  |     \     /|  |   |  \
//|____/\___  >____  /\___  /|____/  \___  >  \____/|__|      \/\_/ |__|___|  /
//          \/     \//_____/             \/                                 \/ 
//
//Name, Goes, Time
namespace System
namespace System.IO
val game : unit -> string * int * int64

Full name: Script.game
val mutable notFound : bool
val fivetimestable : seq<int>
Multiple items
val seq : sequence:seq<'T> -> seq<'T>

Full name: Microsoft.FSharp.Core.Operators.seq

--------------------
type seq<'T> = Collections.Generic.IEnumerable<'T>

Full name: Microsoft.FSharp.Collections.seq<_>
val i : int
val random : Random
Multiple items
type Random =
  new : unit -> Random + 1 overload
  member Next : unit -> int + 2 overloads
  member NextBytes : buffer:byte[] -> unit
  member NextDouble : unit -> float

Full name: System.Random

--------------------
Random() : unit
Random(Seed: int) : unit
Multiple items
type DateTime =
  struct
    new : ticks:int64 -> DateTime + 10 overloads
    member Add : value:TimeSpan -> DateTime
    member AddDays : value:float -> DateTime
    member AddHours : value:float -> DateTime
    member AddMilliseconds : value:float -> DateTime
    member AddMinutes : value:float -> DateTime
    member AddMonths : months:int -> DateTime
    member AddSeconds : value:float -> DateTime
    member AddTicks : value:int64 -> DateTime
    member AddYears : value:int -> DateTime
    ...
  end

Full name: System.DateTime

--------------------
DateTime()
   (+0 other overloads)
DateTime(ticks: int64) : unit
   (+0 other overloads)
DateTime(ticks: int64, kind: DateTimeKind) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int, calendar: Globalization.Calendar) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, kind: DateTimeKind) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, calendar: Globalization.Calendar) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, millisecond: int) : unit
   (+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, millisecond: int, kind: DateTimeKind) : unit
   (+0 other overloads)
property DateTime.Now: DateTime
property DateTime.Millisecond: int
val next : int
Random.Next() : int
Random.Next(maxValue: int) : int
Random.Next(minValue: int, maxValue: int) : int
val ans : int
module Seq

from Microsoft.FSharp.Collections
val nth : index:int -> source:seq<'T> -> 'T

Full name: Microsoft.FSharp.Collections.Seq.nth
type Console =
  static member BackgroundColor : ConsoleColor with get, set
  static member Beep : unit -> unit + 1 overload
  static member BufferHeight : int with get, set
  static member BufferWidth : int with get, set
  static member CapsLock : bool
  static member Clear : unit -> unit
  static member CursorLeft : int with get, set
  static member CursorSize : int with get, set
  static member CursorTop : int with get, set
  static member CursorVisible : bool with get, set
  ...

Full name: System.Console
Console.WriteLine() : unit
   (+0 other overloads)
Console.WriteLine(value: string) : unit
   (+0 other overloads)
Console.WriteLine(value: obj) : unit
   (+0 other overloads)
Console.WriteLine(value: uint64) : unit
   (+0 other overloads)
Console.WriteLine(value: int64) : unit
   (+0 other overloads)
Console.WriteLine(value: uint32) : unit
   (+0 other overloads)
Console.WriteLine(value: int) : unit
   (+0 other overloads)
Console.WriteLine(value: float32) : unit
   (+0 other overloads)
Console.WriteLine(value: float) : unit
   (+0 other overloads)
Console.WriteLine(value: decimal) : unit
   (+0 other overloads)
val name : string
Console.ReadLine() : string
val mutable goes : int
val stopWatch : Diagnostics.Stopwatch
namespace System.Diagnostics
Multiple items
type Stopwatch =
  new : unit -> Stopwatch
  member Elapsed : TimeSpan
  member ElapsedMilliseconds : int64
  member ElapsedTicks : int64
  member IsRunning : bool
  member Reset : unit -> unit
  member Restart : unit -> unit
  member Start : unit -> unit
  member Stop : unit -> unit
  static val Frequency : int64
  ...

Full name: System.Diagnostics.Stopwatch

--------------------
Diagnostics.Stopwatch() : unit
Diagnostics.Stopwatch.Start() : unit
val ignore : value:'T -> unit

Full name: Microsoft.FSharp.Core.Operators.ignore
val guess : int
type Int32 =
  struct
    member CompareTo : value:obj -> int + 1 overload
    member Equals : obj:obj -> bool + 1 overload
    member GetHashCode : unit -> int
    member GetTypeCode : unit -> TypeCode
    member ToString : unit -> string + 3 overloads
    static val MaxValue : int
    static val MinValue : int
    static member Parse : s:string -> int + 3 overloads
    static member TryParse : s:string * result:int -> bool + 1 overload
  end

Full name: System.Int32
Int32.Parse(s: string) : int
Int32.Parse(s: string, provider: IFormatProvider) : int
Int32.Parse(s: string, style: Globalization.NumberStyles) : int
Int32.Parse(s: string, style: Globalization.NumberStyles, provider: IFormatProvider) : int
Int32.Equals(obj: int) : bool
Int32.Equals(obj: obj) : bool
Diagnostics.Stopwatch.Stop() : unit
property Console.BackgroundColor: ConsoleColor
type ConsoleColor =
  | Black = 0
  | DarkBlue = 1
  | DarkGreen = 2
  | DarkCyan = 3
  | DarkRed = 4
  | DarkMagenta = 5
  | DarkYellow = 6
  | Gray = 7
  | DarkGray = 8
  | Blue = 9
  ...

Full name: System.ConsoleColor
field ConsoleColor.Blue = 9
val time : int64
property Diagnostics.Stopwatch.ElapsedMilliseconds: int64
val highscore : 'a * 'b * 'c -> unit

Full name: Script.highscore
val result : 'a * 'b * 'c
val name : 'a
val goes : 'b
val time : 'c
val fileName : string
type Environment =
  static member CommandLine : string
  static member CurrentDirectory : string with get, set
  static member Exit : exitCode:int -> unit
  static member ExitCode : int with get, set
  static member ExpandEnvironmentVariables : name:string -> string
  static member FailFast : message:string -> unit + 1 overload
  static member GetCommandLineArgs : unit -> string[]
  static member GetEnvironmentVariable : variable:string -> string + 1 overload
  static member GetEnvironmentVariables : unit -> IDictionary + 1 overload
  static member GetFolderPath : folder:SpecialFolder -> string + 1 overload
  ...
  nested type SpecialFolder
  nested type SpecialFolderOption

Full name: System.Environment
property Environment.CurrentDirectory: string
val scores : string []
type File =
  static member AppendAllLines : path:string * contents:IEnumerable<string> -> unit + 1 overload
  static member AppendAllText : path:string * contents:string -> unit + 1 overload
  static member AppendText : path:string -> StreamWriter
  static member Copy : sourceFileName:string * destFileName:string -> unit + 1 overload
  static member Create : path:string -> FileStream + 3 overloads
  static member CreateText : path:string -> StreamWriter
  static member Decrypt : path:string -> unit
  static member Delete : path:string -> unit
  static member Encrypt : path:string -> unit
  static member Exists : path:string -> bool
  ...

Full name: System.IO.File
File.ReadAllLines(path: string) : string []
File.ReadAllLines(path: string, encoding: Text.Encoding) : string []
val newScore : string []
Multiple items
type String =
  new : value:char -> string + 7 overloads
  member Chars : int -> char
  member Clone : unit -> obj
  member CompareTo : value:obj -> int + 1 overload
  member Contains : value:string -> bool
  member CopyTo : sourceIndex:int * destination:char[] * destinationIndex:int * count:int -> unit
  member EndsWith : value:string -> bool + 2 overloads
  member Equals : obj:obj -> bool + 2 overloads
  member GetEnumerator : unit -> CharEnumerator
  member GetHashCode : unit -> int
  ...

Full name: System.String

--------------------
String(value: nativeptr<char>) : unit
String(value: nativeptr<sbyte>) : unit
String(value: char []) : unit
String(c: char, count: int) : unit
String(value: nativeptr<char>, startIndex: int, length: int) : unit
String(value: nativeptr<sbyte>, startIndex: int, length: int) : unit
String(value: char [], startIndex: int, length: int) : unit
String(value: nativeptr<sbyte>, startIndex: int, length: int, enc: Text.Encoding) : unit
String.Format(format: string, [<ParamArray>] args: obj []) : string
String.Format(format: string, arg0: obj) : string
String.Format(provider: IFormatProvider, format: string, [<ParamArray>] args: obj []) : string
String.Format(format: string, arg0: obj, arg1: obj) : string
String.Format(format: string, arg0: obj, arg1: obj, arg2: obj) : string
Object.ToString() : string
val newHighScores : seq<string>
val append : source1:seq<'T> -> source2:seq<'T> -> seq<'T>

Full name: Microsoft.FSharp.Collections.Seq.append
File.WriteAllLines(path: string, contents: Collections.Generic.IEnumerable<string>) : unit
File.WriteAllLines(path: string, contents: string []) : unit
File.WriteAllLines(path: string, contents: Collections.Generic.IEnumerable<string>, encoding: Text.Encoding) : unit
File.WriteAllLines(path: string, contents: string [], encoding: Text.Encoding) : unit
val iter : action:('T -> unit) -> source:seq<'T> -> unit

Full name: Microsoft.FSharp.Collections.Seq.iter
val l : string
Multiple items
type EntryPointAttribute =
  inherit Attribute
  new : unit -> EntryPointAttribute

Full name: Microsoft.FSharp.Core.EntryPointAttribute

--------------------
new : unit -> EntryPointAttribute
val main : argv:string [] -> int

Full name: Script.main
val argv : string []
val result : string * int * int64
Console.ReadKey() : ConsoleKeyInfo
Console.ReadKey(intercept: bool) : ConsoleKeyInfo
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More information

Link:http://fssnip.net/rI
Posted:2 years ago
Author:Dom Finn
Tags: game , prognet