//------------------------------------------------------------------------------------------------ // Below crap will go away as soon as Visual Studio will be updated to support F# 3.0 //------------------------------------------------------------------------------------------------ member X.output with get() = _output; and set v = _output <- v member X.listPos with get() : Collection = _listPos; and set v = _listPos <- v member X.socket with get() = _socket; and set v = _socket <- v member X.E with get() = _E; and set v = _E <- v member X.CE with get() = _CE; and set v = _CE <- v member X.blocker with get() = _blocker; and set v = _blocker <- v member X.restore with get() = _restore; and set v = _restore <- v member X.cdev with get() = _cdev; and set v = _cdev <- v member X.canread with get() = _canread; and set v = _canread <- v member X.hack with get() = _hack; and set v = _hack <- v member X.hack2 with get() = _hack2; and set v = _hack2 <- v member X.config with get() = _configBytes; and set v = _configBytes <- v member X.devices with get() = _devices; and set v = _devices <- v member X.arrayRead with get() = _bytes; and set v = _bytes <- v member X.properties with get() = _properties; member X.archive with get() = _archive; member X.instant with get() = _instant;