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|
// define in engine
type ICritter =
abstract member DoTalk : ICritter*string -> unit
abstract member Talk : Event<string> with get
//
type Npc(name) =
let talk = new Event<string>()
interface ICritter with
member self.DoTalk(other, phrase) =
printfn "%s says '%s' to %s" name phrase "some other npc"
other.Talk.Trigger(phrase)
member self.Talk with get() = talk
override self.ToString() = name
// in script engine
type Action =
| Talk of ICritter*ICritter*string
let mutable actions = List.empty
let talk (phrase: string) (npc: ICritter) (player: ICritter) handler =
actions <- Talk(player, npc, phrase) :: actions
npc.Talk.Publish
|> Event.filter (fun s -> s = phrase)
|> Event.add handler
// then, in script
let player = Npc("player")
let npc = Npc("ginger")
player |> talk "Hello" npc
<| fun s ->
printfn "handler!"
|
abstract member ICritter.DoTalk : ICritter * string -> unit
Full name: Script.ICritter.DoTalk
type ICritter =
interface
abstract member DoTalk : ICritter * string -> unit
abstract member Talk : Event<string>
end
Full name: Script.ICritter
Multiple items
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = System.String
Full name: Microsoft.FSharp.Core.string
type unit = Unit
Full name: Microsoft.FSharp.Core.unit
abstract member ICritter.Talk : Event<string>
Full name: Script.ICritter.Talk
Multiple items
module Event
from Microsoft.FSharp.Control
--------------------
type Event<'T> =
new : unit -> Event<'T>
member Trigger : arg:'T -> unit
member Publish : IEvent<'T>
Full name: Microsoft.FSharp.Control.Event<_>
--------------------
type Event<'Delegate,'Args (requires delegate and 'Delegate :> Delegate)> =
new : unit -> Event<'Delegate,'Args>
member Trigger : sender:obj * args:'Args -> unit
member Publish : IEvent<'Delegate,'Args>
Full name: Microsoft.FSharp.Control.Event<_,_>
--------------------
new : unit -> Event<'T>
--------------------
new : unit -> Event<'Delegate,'Args>
Multiple items
type Npc =
interface ICritter
new : name:string -> Npc
override ToString : unit -> string
Full name: Script.Npc
--------------------
new : name:string -> Npc
val name : string
val talk : Event<string>
val self : Npc
override Npc.DoTalk : other:ICritter * phrase:string -> unit
Full name: Script.Npc.DoTalk
val other : ICritter
val phrase : string
val printfn : format:Printf.TextWriterFormat<'T> -> 'T
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.printfn
property ICritter.Talk: Event<string>
member Event.Trigger : arg:'T -> unit
override Npc.Talk : Event<string>
Full name: Script.Npc.Talk
override Npc.ToString : unit -> string
Full name: Script.Npc.ToString
type Action = | Talk of ICritter * ICritter * string
Full name: Script.Action
union case Action.Talk: ICritter * ICritter * string -> Action
val mutable actions : Action list
Full name: Script.actions
Multiple items
module List
from Microsoft.FSharp.Collections
--------------------
type List<'T> =
| ( [] )
| ( :: ) of Head: 'T * Tail: 'T list
interface IEnumerable
interface IEnumerable<'T>
member Head : 'T
member IsEmpty : bool
member Item : index:int -> 'T with get
member Length : int
member Tail : 'T list
static member Cons : head:'T * tail:'T list -> 'T list
static member Empty : 'T list
Full name: Microsoft.FSharp.Collections.List<_>
val empty<'T> : 'T list
Full name: Microsoft.FSharp.Collections.List.empty
val talk : phrase:string -> npc:ICritter -> player:ICritter -> handler:(string -> unit) -> unit
Full name: Script.talk
val npc : ICritter
val player : ICritter
val handler : (string -> unit)
property Event.Publish: IEvent<string>
val filter : predicate:('T -> bool) -> sourceEvent:IEvent<'Del,'T> -> IEvent<'T> (requires delegate and 'Del :> System.Delegate)
Full name: Microsoft.FSharp.Control.Event.filter
val s : string
val add : callback:('T -> unit) -> sourceEvent:IEvent<'Del,'T> -> unit (requires delegate and 'Del :> System.Delegate)
Full name: Microsoft.FSharp.Control.Event.add
val player : Npc
Full name: Script.player
val npc : Npc
Full name: Script.npc
More information